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FMRTE 14.3.1 (build 34) - RELEASED Download: Only through FMRTE Auto Update (the setup package should be available later today) Changelist (build 34) Added Support for 14.3.1 Notes: Current Screen
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FMRTE 14.1.3 (build 3) - RELEASED Changelist (build 3) Fixed players freeze Fixed players condition/jadeness/fitness Fixed crash caused by changing staff contracts in teams staff list
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Hi everyone just another feedback, as you can see its 4AM since we also need some sleep we are going to give a it a break its almost there . And as it was told before there is no need to keep poin
IMPORTANT – PLEASE READ!
The version of FMRTE was designed to work with FM 14.3.1
STEAM automatically updates the game when a new patch is released.
While it’s advisable to keep the game updated, you should know that every time the game is updated it makes FMRTE useless, meaning that it also needs to be updated.
So if you want to keep using FMRTE, you SHOULD use STEAM in OFFLINE mode, or do a full backup of the folder of the game, so you can restore it later.
This is to prevent the game from being updated automatically as we cannot GUARANTEE that we will be able to update FMRTE to make it work with a future game patch.
Supported game modes:
FMRTE does not allow you to save any changes in Football Manager Classic (FMC) game mode. You can still use FMRTE, but as a scout utility only..
This restriction is intentional and we don't have any plans to remove it.
FMRTE Requires .NET FRAMEWORK 4.0
IF YOU NEED TO ACTIVATE FMRTE AGAIN, JUST USE YOUR LICENSE KEY (GET IT FROM YOUR CLIENT AREA)
Changelist (build 37)
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FM versions supported: