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27 minutes ago, Lashley said:

Again, I love you Braca

 

What features are currently available?

All features are available, the question you should be asking is what features are currently working/functional.  My guess is BraCa will say have a look in the software but backup your save first.

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1 minute ago, GREYFOX said:

All features are available, the question you should be asking is what features are currently working/functional.  My guess is BraCa will say have a look in the software but backup your save first.

well, its six and two threes tbh

If they're not working, they're not available

2 minutes ago, GREYFOX said:

All features are available, the question you should be asking is what features are currently working/functional.  My guess is BraCa will say have a look in the software but backup your save first.

The disabled features should display a message stating so "This feature is not ready yet" when you try to use it, other features simply dont do nothing internally.

11 minutes ago, Lashley said:

well, its six and two threes tbh

If they're not working, they're not available

They are available as they are sitting there in the software waiting to be fixed otherwise they would not be in the source code and in front of our eyes.

Just now, GREYFOX said:

They are available as they are sitting there in the software waiting to be fixed otherwise they would not be in the source code and in front of our eyes.

but they're not AVAILABLE to use atm, is what I'm getting at

Silly argument anyway, lets leave it

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51 minutes ago, Lashley said:

Again, I love you Braca

 

What features are currently available?

Currently all features from FMRTE 17 are available

The exceptions are:

  • Edit Future transfers
  • Edit players or staff names
  • Move Players from one club to another
  • Current Screen
  • Match Preparation
  • And some one or two other minor features

The current version (build 1) has one minor bug that shows you a "This feature is not ready yet" when editing players attributes, but you can ignore it ;)

A new version will be released later today, that will include most of the unavailable features 

Cheers

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FMRTE 18.0.1 (Build 2) - Released

Download: FMRTE Auto-update or http://www.fmrte.com/download/fmrte18

Changelog

Added

  • Ability to edit persons names
  • Ability to move a player from one club to another
  • Ability to edit future transfers
  • Ability to edit players bonus and clauses
  • Ability to swap players
  • Ability to swap staff
  • Ability to add affiliations
  • Ability to add injuries
  • Ability to add staff knowledge

Fixed

  • Crash when editing gamer profile
  • Popup message when saving changes for a player or staff

I'm able to download it just fine but when I click to open the setup it says opening for a few seconds and then nothing happens. The same happens when I run as admin! Can anyone help me?

5 minutes ago, KieranK said:

I'm able to download it just fine but when I click to open the setup it says opening for a few seconds and then nothing happens. The same happens when I run as admin! Can anyone help me?

Please make sure you anti-virus is not blocking the setup

Also check this setting:

Screenshot_5.png

6 minutes ago, GoBLiN said:

Please make sure you anti-virus is not blocking the setup

Also check this setting:

Screenshot_5.png

The issue was with the properties column, sorted it now, cheers GoBLin!

4 minutes ago, culturedleftfoot said:

??

they all are unique mate each player/comp/club/cup has its own id

those starting with the 1915 sequence are the regens or people added to DB 

Yeah sorry, I meant the regen IDs, thanks for your help

5 minutes ago, Lashley said:

Yeah sorry, I meant the regen IDs, thanks for your help

no probs everything in DB has a unique ID even regens when game generates them

the only clash occurs should you add anything new to the DB using pre game editor

so if I added a missing player the game would allocate him say 190000001 and then  190000002/3 etc etc

If I started a new file and edited in another person that would probably be given the same number to start  190000001 as it is a new file and the editor generates this number automatically

However when starting a new save the game sees the clash in those 2 unique numbers and so randomizes one of the them , usually the newest file gets changed 

Great work guys, any idea on how long for the match prep? :P haha I know, tacky! I'm sorry lol im a tactics whore thats all

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