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Features

Here you will find guides about how to use some of our many features
What are the "Real fixtures files"?
Our files contain actual fixtures and results that enable you to initiate a new gaming session with real-life schedules and results, providing a highly realistic gaming experience.
 
Where can I download those file(s)?
You can download them directly from here (you can select your game database by choosing the proper Subcategories on the right of the page)
 
We offer files for 38 major nations. Simply go to our Downloads section, search for the nations you're interested in, and download the corresponding files.
 
Are those files for free?
To get access to our real fixture files, a valid FMRTE license is required, which can be for any version of FMRTE.
For instance, if you possess a license for FMRTE 22, you can still download our real fixture files for FM24.
 
I've got the file(s), now how can I install them?
To install our files, please refer to the instructions provided here
 
We recommend starting the game using the original game mode.

 
Do you still have some questions, or something is not working?
We've set up a dedicated topic for this subject where you can pose any questions you may have.
 
I've installed those file(s), how can I change the start date?
To take full advantage of the real-life results, you can also download our Custom Start Date file.
You can read more about it here
 
 
BraCa
Facepack installer is a new feature built into FMRTE that allows you to easily install facepacks into your game.
 
It automatically generates the config.xml file with all the mappings for your players/staff.
It can also copy the facepack files to the proper folder so that you don't have to do anything
 
Before we start, let's answer a few questions
 
Where can I get a facepack to install?
FMRTE does not include any facepack you must download them separately from several FM website, then use FMRTE to install it.
 
We suggest you try this ultra-realistic made by fm.zweierkette.de that you can download here:
Cutout Faces (via Mediafire) Cutout Faces with Kits (via Mediafire) Download Staff Pack (via Mediafire)  
Does FMRTE support any type of facepack?
Yes, FMRTE should work just fine with any folder with images
We also offer support for facepacks made for NewGan where we will apply the faces based on criterias such as ethnicity and nation.
 
Is this feature free?
Yes, you can use this feature in FMRTE for free.
 
Facepack Installer features
 
In the facepack installer window you can configure a lot of options, that gives you more control over the whole operation
 

 
Facepack Folder - The folder with the facepack that you want to install. Copy to game graphics folder - If enabled FMRTE will try to copy all the files to the proper folder so that you don't have to do it manually. Game graphics Folder - The folder where the facepack will have to be installed Target Persons - Defines to which persons should the facepack be applied to Newgens (players) - The facepack will be applied to newgens Human teams (players) - The facepack will be applied to players that belong to a team controlled by a human All players - All players in the game All staff - All staff members in the game Custom - Allows you to use our Advanced Search filter to filter players / staff by your criterias Mode - Defines what FMRTE will do to the config.xml file if it already exists Override - Override already existent faces mappings Override but preserve missing persons - Override already existent mappings, preserve missing persons Preserve - Keeps already existent faces mappings Allow duplicates - Defines what FMRTE should do if you don't have enough face files.  
How to use it (step-by-step)
1. To start, load your game and then press the  to open the Facepack installer
 
2. Press the  button and choose the folder with the facepack that you have downloaded.
 
3. Make sure that FMRTE was able to load your facepack, it should say something like "Detected Generic/Newgan Compatible facepack with XX faces"
 
4. Configure the settings that you want to use (Target Persons, Mode, Allow duplicates)
 
5. Press the  button
 
Then you just have to wait until FMRTE is creating the config.xml 
 
 
If you selected the Copy to game graphics folder option, then after the config.xml is generated, FMRTE will copy the whole facepack to the FM graphics folder
 

 
When the process is completed, FMRTE will show you a summary of the operation
 

 
The facepack is installed, but the faces doesn't appear in game.
After you install the facepack, you must clear the cache in Football Manager and reload the skin.
 
 
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What are the "Custom Start Date files"?
The Custom Start File enables you to commence the game after the standard default setup dates, making it perfect for users who wish to start midway through a season.
 
Note that Marituas is used as the country for this setup, so if you intend to make that country playable, this file cannot be used.
 
Please note that this file is incompatible with any other Custom Start file and should not be shared on other platforms/websites.
 
We regularly update this file every week, allowing you to commence the game on the current real-life date.
 
Where can I download those file(s)?
For FM24 you can download it from here
 
 
To find Custom Start Date files for other editions of FM:
Go to our Downloads section, or press here Search for Custom Start Date Select the files you want to download  
Are those files for free?
To get access to our real fixture files, a valid FMRTE license is required, which can be for any version of FMRTE.
For instance, if you possess a license for FMRTE 22, you can still download our real fixture files for FM24.
 
I've got the file(s), now how can I install them?
To install our files, please refer to the instructions provided here
After you have successfully installed the files, follow the following steps to use the Custom Start Date
 
Step 1 - Ensure that you have enabled the Custom Start Date editor file

 
 
Step 2 - Press the Add/Remove Leagues button

 
 
Step 3 - Select the "FMRTE Custom Start Date" fake Nation

 
 
Step 4 - Select the Custom Start Date
Press the Game Start Date Dropdown, and select a start date from the FMRTE Custom Start Date fake Nation
 

 
 
Do you still have some questions, or something is not working?
We've set up a dedicated topic for this subject where you can pose any questions you may have.
BraCa
So you've got some pregame editor files that you want to install into your Football Manager.
 
If you don't know how to install them, just follow these steps
 
Step 1 - If you download a compressed file (zip, rar, .7z, etc)
If you downloaded a compressed file (archive) first, you must extract them, before continuing, otherwise it won't work.
 
On the other hand, if the download file is not compressed (ends on .fmf) you are good to go to the next step.
 
Step 2 - Copy files to the Football Manager editor data folder
 
Windows
Open File Explorer Go to your Documents folder Open the "Sports Interactive" folder Open the "Football Manager 20XX" folder (where XX is your game edition, example, 24) Open the "editor data" folder (if it doesn't exist, just create it) Copy the files to the "editor data" folder  

 
macOS
Open Finder Click Go from the menubar and select “Go to Folder” Copy in the following: ~/Library/Application Support/Sports Interactive/ Open the "Football Manager 20XX" folder (where XX is your game edition, example, 24) Open the "editor data” folder (if it doesn't exist, just create it) Move the downloaded files into the ”editor data" folder  
Step 3 - Open the game and start a new career

 

 
Step 4 - Open the game and start a new career
Press the dropdown on the top right corner.
It will open a window with all the files in your edited data folder now displayed (if files do not show here you have placed them in the wrong folder)

Now  select the file(s) you want to load to start a new save game with, tick the ones you want to use
BraCa
FMRTE 23 - Build 17, brings a new Experimental Feature, that gives you a lot of more power when editing competitions.
 

 
It is now possible to edit competitions fixtures, ties, and move teams between groups.
In this series of guides, we will cover the following topics
 
Guide:
Editing Fixtures Editing Ties (soon) Groups Editing (soon)  
Frequently aasked Questions (FAQs)
Q: Why is this called an Experimental Feature?
A: This feature is very complex, and it's very hard to test all possible scenarios, as such, we decided to make the feature available as Experiemental.
This way we can gather some feedback from our users and try to fix any bugs that might exist.
In the worst case scenario, we might end up removing the feature, if we verify that it's not stable enough.
 
Q: I can't see the new `Stages / Fixtures` tab, how do I enable this feature?
A: You need to Enable Experimental Features in FMRTE Settings, to do so, follow these steps:
Open FMRTE Settings Check the Enable Experimental Features checkbox Press the Save button  
Q: I've made some changes, and now my savegame is broken, how can I fix it?
A: You can't. Before using this feature, you must make a backup of your savegame, in case something goes wrong.
 
Q: I've made some changes on a competition, and now the competition is stuck, what can I do?
A: You need to restore your savegame backup, and then report a bug in our Bug Tracker , make sure you describe step-by-step what you edited. 
 
Q: What happens if I edit the fixture result for a game that was already played?
A: We are not sure the impact of such change, it might help to change the agg in KO stages, but it was never tested.
We are altough, sure that it won't update the 3D match details, neither any other match or player stats.
 
Q: Group Stage - If a team is qualified to the next round, can I swap it with another team?
A: FMRTE does not know if teams are qualified or not, so, it will allow you to swap team in that scenario.
Please be aware, that once a team is qualified, team swap won't have any practical effect (besides changing the group)
 
Q: Cup Stage - A team was qualified for the next round but I've changed the fixture result to make that team lose the game, but the team still qualified, what happened?
A: Changing a fixture result when one of the teams is already qualified won't have any effect.
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To know more about this Stages / Fixtures or to view the FAQ click here
 
Depending on the selected stage (League, Cup, or Group), FMRTE might allow you to edit fixtures home and away teams, as well the stadium and substitution rules.
 
If a fixture is for a game that was already played, FMRTE will allow you to edit the game result, but please not, that editing the game result, won't affect the 3D match details, neither any other match or player stats.
 
Example 1 - League Stage Fixture Editing
For a League stage, you can easily change fixtures for each match/round, making it easy for you to arrange fixtures as you wish, for example, to make them equal to the fixtures in real life.
 

 
 
Example 2 - Fixture Editing for a Cup stage
For a Cup stage, editing fixtures is more limited since you can only edit the stadium and substitution rules.

You cannot change the Home / Away team directly in the Fixture, as you can do for League / Group stages.
T edit a Home / Away team in a Cup Stage, you must edit the Tie, in the Ties tab.
 

 
BraCa
Steam deck support is currently in an Experimental Stage, if you play Football Manager 2023 in your steam deck, give it a try, it's easy
 
1- Run Steam Deck in Desktop Mode
Press the Steam Button, then select Power Select Switch to Desktop Wait for your Steam Deck to switch to Desktop mode  
2- Download FMRTE 23 for Steam Deck from here
 
3- Extract the zip file and then run the file named "FmrteAvalonia
 

 
BraCa
Presets are an awesome feature built-in FMRTE, that allows you to easily define a set of actions to be applied against Players, Clubs, Staff members, etc.
 
You can create your own Presets or edit those that come with the editor, to do so, you need to use our Preset Manager ()
 
Preset Manager

Creating new presets, editing existent ones, can be done in our Preset Manager.
 
For FMRTE 22, Presets have been revamped, to make them easier to use. Now Presets Categories plays an important role, as they define where those presets will be visible, for example in Players / Staff / Gamer / Club Teams pages.
 
Presets can also be reordered (within a Category) by pressing the Up/Down arrow buttons.
 

 
Actions
 
A single Preset can execute multiple actions, like for example:
Change Player Condition to 10000 Remove Player injury ...  
When adding an Action, the Target type and the Action type must be selected (as well other properties that vary based on those selections).
 
Those are the available action types:
Change Property Value To change an attribute from one value to another.
Example: Change Player Condition to 10000 You can define an absolute value, or increment/decrement the current value, to do so, just type "+" or "-" before the value.
Eample: +1000 Execute Custom Action If you want to execute custom actions, such as: Register player for UEFA Squad Registration .... Add Injury As the name suggests, this one, allows you to add an injury to a player(s)  
Presets Categories
 
FMRTE comes with a set of pre-built Categories (Players, Gamer, Staff) that can be used to create custom presets. But it's also possible to create new Categories.
 
All presets under those built-in categories, will be visible in pages such as: Information, Clubs players / staff lists.
 
For example, when viewing a Player Information Page, all presets under the Player category will be visible (even custom presets), making them easily accessible and to use.
 

BraCa
The process is simple, FMKE takes care of most of the process.
 
Step 1
Open your kit in FMKE
 
Step 2
After you finished editing it, press save (so you can continue your work later)
 
Step 3
Select the `Export to game` option in menu (File -> Export)
 
Step 4
FMKE will export your kit to the game folder
 
Step 5
Run Football Manager 2020 / 2021 Go to Preferences -> Interface Press Reset -> Clear Cache Press Reload Skin Press Confirm  
You should see a popup with the following message: ‘Loading image data for the new skin’. 
Your new kit is now ready to be used
BraCa
With FMRTE 20 you can easily customize the appearance of your stadium!
 
You can decide if all of your stands are to be used, the capacity, if they are covered, etc.
 
Note: Changes made to the 3D appearance will be visible from the next game
 
Customizing each stand

 
 
 
 
 
 
These are the options that are editable per stand:
Capacity - The capacity of the stand Has roof - If set the stand will be covered Has seats - If set the stand will have seats Has tunnel - If set it will add the locking rooms access tunnel  
 
 
 
 
 
 
 
 
 
 
Some examples
 

 
 
 
 
 
`Montilivi` stadium before being edited with FMRTE.
 
 
 
 
 
 
 
 
Example 1 - Remove behind goal stands
 

 
 
 
 
 
 
 
 
With FMRTE set behind goal stands capacity to `0`.
This will remove them from the 3D.
 
 
 
 
 
 
 
 
 
 
 
 
 

 
 
 
 
 
This is how the stadium looks like after changing the behind goal stands capacity to `0`
 
 
 
 
 
 
 
Example 2 - Add stands to two corners

 
 

 
 
 
With FMRTE set the capacity of the top corners to any value greater than `0`.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
This is how the stadium looks like after applying the last changes
BraCa
Customizing your kit is very easy, for example, if you want to add a badge, or a sponsor, FMKE helps you with that.
 
In 5 easy steps, you can add any logo/image to your kit
Select the Kit Element where you want to add your logo/badge/sponsor Add the image by dragging it into FMKE (or use the Import Image menu)
If the image needs to be resized, just use our Resize / Crop tool Position the image in the right place
You can enable the Show Positions toggle, and FMKE will show you where your logo should be placed Want to use the same image in multiple kit elements?
No problem, select the layer with the image, and use Copy/Paste Save your project or Export your Kit to game
And that's it  
So let's see it in practice
 
BraCa
To create a new kit you have three options:
Create an empty kit Create a kit based on a template Open an existent FM20 3D kit image file  
Option 1 - Create a kit from a template
When FMKE starts it will try to import kit templates directly from the game.
 
This gives you more than 50 different kit templates to use in your new kit!
 
 
Option 2 - Open an existent FM 3D kit image
 
 
 
BraCa
FMKE allows you to customize an image, by changing some properties (Hue, Brightness, Contrast) or replacing the color with another
 
This feature is very helpful for scenarios where you already have a kit, and you just need to tweak one or two colors
 
This first video shows how you can quickly change the colors of the whole kit
 
This second video shows how you can use this feature to change the color of a badge
 
BraCa
FM 3D Kit Editor (FMKE) is our most recent tool for Football Manager, it will be released later in November.
 
FMKE will help you create your own 3D kit, you just need to choose or edit the images (for shirts, logos, badges) for each part of the kit, FMKE does all the rest!
 
Let's see how it works
 
First step - Create an empty kit
 

 
 
Next step - Add images
Well an empty kit's isn't funny, so now is the time for us to build each part of the kit (shirt, shorts, sleeves, socks, ...)
 
For this example, let's grab an image for Juventus shirt from the web to use as our shirt
 

 
Now that we have our Front Shirt, we must crop it, and leave only the shirt without sleeves
 
Next step - Customize Images
 
Cool, we have our Front Shirt almost ready!
 
But, what if we could change it? How about replace some colors? Let's do it!
 

FMKE allows you to customize an image, by changing some properties (Hue, Brightness, Contrast) or replacing a color with another
 
And here it is, our front shirt is ready!
 

 
Now we would need to do the same for the rest of the parts (back shirt, sleeves, socks, shorts, etc)..
 
Next step - Export
FMKE will export your kit to FM file format (xml + png), you just have to install the kit as you would do with any other custom kit 
(copy it to Documents\Sports Interactive\Football Manager 2020\graphics\kits)
 
Final step - Let's use it!

Here it is, our team using our new custom kit!
 
 
Frequently asked questions
How is this different from editing kits with FMRTE?
FMRTE has some basic kit editing features, it allows you to change colors, and styles, nothing else.
FMKE on the other hand, allows you to create your own kits, you can add your own images, logos, badges into a kit.
Note: Kits made with FMKE are only visible in the 3D match engine, they aren't visible anywhere else.
  Do I need FMRTE to use FMKE?
No. FMKE and FMRTE are two distinct products. FMRTE allows you to edit clubs kits and colors, but to customize a 3D kit, you need FMKE.
BraCa
This window allows the user to filter any search you perform with different parameters or you can just simply type in something in the search bar and FMRTE will find the matches for you.
As you can see, the picture below gives you the ability to filter your player search(es) with a range of parameters including wonderkid status, CA and/or PA rating, rep count, and more. The next two pictures are for the staff and club filters each with their own set of parameters.
 
How this works is as follows
Set the parameters by using the arrow keys, typing in the number or name or by ticking checkboxes. Click the Search button. You will be taken to your search filter result in a new tab and the search filter window will close. The same again applies to the staff and club search filters.  


BraCa
Using FMRTE you have a couple of different strategies to transfer a player from one club to another.
 
You can do it by using one of the following features
Editing an existent Future Transfer Use the 'Move to club' feature Swap one player with another  
Editing a Future Transfer
This feature allows you to change an existent transfer, you can change the player that will be transferred, the destination club, and some details about the transfer (for ex, transfer date, amount, etc).
 
If you're looking for a realistic way to transfer a player from one club to another, this feature is the one.
 
So how can you do it?
First you need to open FMRTE Future Transfers page, press the  icon.
 

This page , shows all of the future transfers waiting to happen in your save.
 
You can edit the transfer date, transfer fee, destination club, the actual player, the type of contract, and more.
 
There are two check boxes near the bottom
one for 'show all future transfers' the other for 'show unimportant future transfers'.  
The show all future transfers is self-explanatory, when selected will show all future transfers
 
The show unimportant future transfers shows you only transfers between lower reputation clubs
 
 
 
 
 
 
Using 'Move to club' feature
 
This feature is the quickest way to move a player from one club to another, the move is done immediately after you press 'Save'.
The only drawback, is that there will be no transfer fee between clubs.
 
So let's say we want to move Vinícius Júnior from R.Madrid to Barcelona.
 
We select the 'Move to club' tab in Vinícius Júnior player page
 
Now we need to select the destination club, to do so, press the  icon.
 
A new window will popup for you to search for the destination club.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
After you select the destination club, the 'Move to club' page should look like the following image.
 
That's it, press the  icon, and the move is done.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Using 'Swap players' feature
 
Using this feature you can swap two players with each other, one player will move to one club, and the other player will move to the other club.
 
For example, you are managing R. Madrid, and you would like to swap Gareth Bale with Lionel Messi.
 
Select the 'Swap Players' tab in Gareth Bale player page
 

Now we need to select the player to swap with, to do so, press the  icon.
 
A new window will popup for you to search for the player.
 
After you select the player to swap with, the 'Swap Players' page should look like the following image.
 
Press the  icon, to complete the swap.
 
Now Gareth Bale plays for Barcelona and Lionel Messi plays for R. Madrid.
 
 
 
 
 
 
 
 
 
As you can see FMRTE gives you many options to transfer players, now is up to you to select the feature you like the most.
BraCa
Now you have more control over players availability (bans, suspensions, holidays, etc) you can make your player available, by removing any restriction, or, you can make a player unavailable, for example, by adding a suspension.
 
How to make a player unavailable?
It's very simple, you just need to press the '+' button (in the Player Unavailability tab).
By default, FMRTE will add a 3 matches 'Global Ban', that you can easily edit.
You can make a player unavailable for a specific number of games, of for a specific number of days (not both)
 
Scope, what is it?
Scope defines the type of the unavailability, and affects the type of games for which the player will be unavailable.
Those are the most common types:
Global Ban - Player suspension applies to all competitions Competition - Player suspension applies to a single competition Domestic League - Player suspension applies to the domestic league Holidays - Player will be sent to holidays for a specific number of days  
Let's see it in action
BraCa
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