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  • Features

    Here you will find guides about how to use some of our many features

    Editing Fixtures

    To know more about this Stages / Fixtures or to view the FAQ click here
    Depending on the selected stage (League, Cup, or Group), FMRTE might allow you to edit fixtures home and away teams, as well the stadium and substitution rules.
    If a fixture is for a game that was already played, FMRTE will allow you to edit the game result, but please not, that editing the game result, won't affect the 3D match details, neither any other match or player stats.
    Example 1 - League Stage Fixture Editing
    For a League stage, you can easily change fixtures for each match/round, making it easy for you to arrange fixtures as you wish, for example, to make them equal to the fixtures in real life.

    Example 2 - Fixture Editing for a Cup stage
    For a Cup stage, editing fixtures is more limited since you can only edit the stadium and substitution rules.

    You cannot change the Home / Away team directly in the Fixture, as you can do for League / Group stages.
    T edit a Home / Away team in a Cup Stage, you must edit the Tie, in the Ties tab.


    FMRTE 23 - Build 17, brings a new Experimental Feature, that gives you a lot of more power when editing competitions.

    It is now possible to edit competitions fixtures, ties, and move teams between groups.
    In this series of guides, we will cover the following topics
    Editing Fixtures Editing Ties (soon) Groups Editing (soon)  
    Frequently aasked Questions (FAQs)
    Q: Why is this called an Experimental Feature?
    A: This feature is very complex, and it's very hard to test all possible scenarios, as such, we decided to make the feature available as Experiemental.
    This way we can gather some feedback from our users and try to fix any bugs that might exist.
    In the worst case scenario, we might end up removing the feature, if we verify that it's not stable enough.
    Q: I can't see the new `Stages / Fixtures` tab, how do I enable this feature?
    A: You need to Enable Experimental Features in FMRTE Settings, to do so, follow these steps:
    Open FMRTE Settings Check the Enable Experimental Features checkbox Press the Save button  
    Q: I've made some changes, and now my savegame is broken, how can I fix it?
    A: You can't. Before using this feature, you must make a backup of your savegame, in case something goes wrong.
    Q: I've made some changes on a competition, and now the competition is stuck, what can I do?
    A: You need to restore your savegame backup, and then report a bug in our Bug Tracker , make sure you describe step-by-step what you edited. 
    Q: What happens if I edit the fixture result for a game that was already played?
    A: We are not sure the impact of such change, it might help to change the agg in KO stages, but it was never tested.
    We are altough, sure that it won't update the 3D match details, neither any other match or player stats.
    Q: Group Stage - If a team is qualified to the next round, can I swap it with another team?
    A: FMRTE does not know if teams are qualified or not, so, it will allow you to swap team in that scenario.
    Please be aware, that once a team is qualified, team swap won't have any practical effect (besides changing the group)
    Q: Cup Stage - A team was qualified for the next round but I've changed the fixture result to make that team lose the game, but the team still qualified, what happened?
    A: Changing a fixture result when one of the teams is already qualified won't have any effect.

    Steam deck support

    Steam deck support is currently in an Experimental Stage, if you play Football Manager 2023 in your steam deck, give it a try, it's easy
    1- Run Steam Deck in Desktop Mode
    Press the Steam Button, then select Power Select Switch to Desktop Wait for your Steam Deck to switch to Desktop mode  
    2- Download FMRTE 23 for Steam Deck from here
    3- Extract the zip file and then run the file named "FmrteAvalonia


    Presets and Preset Manager

    Presets are an awesome feature built-in FMRTE, that allows you to easily define a set of actions to be applied against Players, Clubs, Staff members, etc.
    You can create your own Presets or edit those that come with the editor, to do so, you need to use our Preset Manager ()
    Preset Manager

    Creating new presets, editing existent ones, can be done in our Preset Manager.
    For FMRTE 22, Presets have been revamped, to make them easier to use. Now Presets Categories plays an important role, as they define where those presets will be visible, for example in Players / Staff / Gamer / Club Teams pages.
    Presets can also be reordered (within a Category) by pressing the Up/Down arrow buttons.

    A single Preset can execute multiple actions, like for example:
    Change Player Condition to 10000 Remove Player injury ...  
    When adding an Action, the Target type and the Action type must be selected (as well other properties that vary based on those selections).
    Those are the available action types:
    Change Property Value To change an attribute from one value to another.
    Example: Change Player Condition to 10000 You can define an absolute value, or increment/decrement the current value, to do so, just type "+" or "-" before the value.
    Eample: +1000 Execute Custom Action If you want to execute custom actions, such as: Register player for UEFA Squad Registration .... Add Injury As the name suggests, this one, allows you to add an injury to a player(s)  
    Presets Categories
    FMRTE comes with a set of pre-built Categories (Players, Gamer, Staff) that can be used to create custom presets. But it's also possible to create new Categories.
    All presets under those built-in categories, will be visible in pages such as: Information, Clubs players / staff lists.
    For example, when viewing a Player Information Page, all presets under the Player category will be visible (even custom presets), making them easily accessible and to use.

    With FMRTE 20 you can easily customize the appearance of your stadium!
    You can decide if all of your stands are to be used, the capacity, if they are covered, etc.
    Note: Changes made to the 3D appearance will be visible from the next game
    Customizing each stand

    These are the options that are editable per stand:
    Capacity - The capacity of the stand Has roof - If set the stand will be covered Has seats - If set the stand will have seats Has tunnel - If set it will add the locking rooms access tunnel  
    Some examples

    `Montilivi` stadium before being edited with FMRTE.
    Example 1 - Remove behind goal stands

    With FMRTE set behind goal stands capacity to `0`.
    This will remove them from the 3D.

    This is how the stadium looks like after changing the behind goal stands capacity to `0`
    Example 2 - Add stands to two corners


    With FMRTE set the capacity of the top corners to any value greater than `0`.
    This is how the stadium looks like after applying the last changes

    How to add 3D kits into game

    The process is simple, FMKE takes care of most of the process.
    Step 1
    Open your kit in FMKE
    Step 2
    After you finished editing it, press save (so you can continue your work later)
    Step 3
    Select the `Export to game` option in menu (File -> Export)
    Step 4
    FMKE will export your kit to the game folder
    Step 5
    Run Football Manager 2020 / 2021 Go to Preferences -> Interface Press Reset -> Clear Cache Press Reload Skin Press Confirm  
    You should see a popup with the following message: ‘Loading image data for the new skin’. 
    Your new kit is now ready to be used

    Adding a badge to a kit

    Customizing your kit is very easy, for example, if you want to add a badge, or a sponsor, FMKE helps you with that.
    In 5 easy steps, you can add any logo/image to your kit
    Select the Kit Element where you want to add your logo/badge/sponsor Add the image by dragging it into FMKE (or use the Import Image menu)
    If the image needs to be resized, just use our Resize / Crop tool Position the image in the right place
    You can enable the Show Positions toggle, and FMKE will show you where your logo should be placed Want to use the same image in multiple kit elements?
    No problem, select the layer with the image, and use Copy/Paste Save your project or Export your Kit to game
    And that's it  
    So let's see it in practice

    FMKE - Create a new kit

    To create a new kit you have three options:
    Create an empty kit Create a kit based on a template Open an existent FM20 3D kit image file  
    Option 1 - Create a kit from a template
    When FMKE starts it will try to import kit templates directly from the game.
    This gives you more than 50 different kit templates to use in your new kit!
    Option 2 - Open an existent FM 3D kit image

    FMKE - Editing colors

    FMKE allows you to customize an image, by changing some properties (Hue, Brightness, Contrast) or replacing the color with another
    This feature is very helpful for scenarios where you already have a kit, and you just need to tweak one or two colors
    This first video shows how you can quickly change the colors of the whole kit
    This second video shows how you can use this feature to change the color of a badge

    FM 3D Kit Editor

    FM 3D Kit Editor (FMKE) is our most recent tool for Football Manager, it will be released later in November.
    FMKE will help you create your own 3D kit, you just need to choose or edit the images (for shirts, logos, badges) for each part of the kit, FMKE does all the rest!
    Let's see how it works
    First step - Create an empty kit

    Next step - Add images
    Well an empty kit's isn't funny, so now is the time for us to build each part of the kit (shirt, shorts, sleeves, socks, ...)
    For this example, let's grab an image for Juventus shirt from the web to use as our shirt

    Now that we have our Front Shirt, we must crop it, and leave only the shirt without sleeves
    Next step - Customize Images
    Cool, we have our Front Shirt almost ready!
    But, what if we could change it? How about replace some colors? Let's do it!

    FMKE allows you to customize an image, by changing some properties (Hue, Brightness, Contrast) or replacing a color with another
    And here it is, our front shirt is ready!

    Now we would need to do the same for the rest of the parts (back shirt, sleeves, socks, shorts, etc)..
    Next step - Export
    FMKE will export your kit to FM file format (xml + png), you just have to install the kit as you would do with any other custom kit 
    (copy it to Documents\Sports Interactive\Football Manager 2020\graphics\kits)
    Final step - Let's use it!

    Here it is, our team using our new custom kit!
    Frequently asked questions
    How is this different from editing kits with FMRTE?
    FMRTE has some basic kit editing features, it allows you to change colors, and styles, nothing else.
    FMKE on the other hand, allows you to create your own kits, you can add your own images, logos, badges into a kit.
    Note: Kits made with FMKE are only visible in the 3D match engine, they aren't visible anywhere else.
      Do I need FMRTE to use FMKE?
    No. FMKE and FMRTE are two distinct products. FMRTE allows you to edit clubs kits and colors, but to customize a 3D kit, you need FMKE.

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