Presets are an awesome feature built-in FMRTE, that allows you to easily define a set of actions to be applied against Players, Clubs, Staff members, etc.
You can create your own Presets or edit those that come with the editor, to do so, you need to use our Preset Manager ()
Creating new presets, editing existent ones, can be done in our Preset Manager.
For FMRTE 22, Presets have been revamped, to make them easier to use. Now Presets Categories plays an important role, as they define where those presets will be visible, for example in Players / Staff / Gamer / Club Teams pages.
Presets can also be reordered (within a Category) by pressing the Up/Down arrow buttons.
A single Preset can execute multiple actions, like for example:
Change Player Condition to 10000
Remove Player injury
When adding an Action, the Target type and the Action type must be selected (as well other properties that vary based on those selections).
Those are the available action types:
Change Property Value
To change an attribute from one value to another. Example: Change Player Condition to 10000
You can define an absolute value, or increment/decrement the current value, to do so, just type "+" or "-" before the value. Eample: +1000
Execute Custom Action
If you want to execute custom actions, such as:
Register player for UEFA
As the name suggests, this one, allows you to add an injury to a player(s)
FMRTE comes with a set of pre-built Categories (Players, Gamer, Staff) that can be used to create custom presets. But it's also possible to create new Categories.
All presets under those built-in categories, will be visible in pages such as: Information, Clubs players / staff lists.
For example, when viewing a Player Information Page, all presets under the Player category will be visible (even custom presets), making them easily accessible and to use.
With FMRTE 20 you can easily customize the appearance of your stadium!
You can decide if all of your stands are to be used, the capacity, if they are covered, etc.
Note: Changes made to the 3D appearance will be visible from the next game
Customizing each stand
These are the options that are editable per stand:
Capacity - The capacity of the stand
Has roof - If set the stand will be covered
Has seats - If set the stand will have seats
Has tunnel - If set it will add the locking rooms access tunnel
`Montilivi` stadium before being edited with FMRTE.
Example 1 - Remove behind goal stands
With FMRTE set behind goal stands capacity to `0`.
This will remove them from the 3D.
This is how the stadium looks like after changing the behind goal stands capacity to `0`
Example 2 - Add stands to two corners
With FMRTE set the capacity of the top corners to any value greater than `0`.
This is how the stadium looks like after applying the last changes
The process is simple, FMKE takes care of most of the process.
Open your kit in FMKE
After you finished editing it, press save (so you can continue your work later)
Select the `Export to game` option in menu (File -> Export)
FMKE will export your kit to the game folder
Run Football Manager 2020 / 2021
Go to Preferences -> Interface
Press Reset -> Clear Cache
Press Reload Skin
You should see a popup with the following message: ‘Loading image data for the new skin’.
Your new kit is now ready to be used
Customizing your kit is very easy, for example, if you want to add a badge, or a sponsor, FMKE helps you with that.
In 5 easy steps, you can add any logo/image to your kit
Select the Kit Element where you want to add your logo/badge/sponsor
Add the image by dragging it into FMKE (or use the Import Image menu)
If the image needs to be resized, just use our Resize / Crop tool
Position the image in the right place
You can enable the Show Positions toggle, and FMKE will show you where your logo should be placed
Want to use the same image in multiple kit elements?
No problem, select the layer with the image, and use Copy/Paste
Save your project or Export your Kit to game
And that's it
So let's see it in practice
To create a new kit you have three options:
Create an empty kit
Create a kit based on a template
Open an existent FM20 3D kit image file
Option 1 - Create a kit from a template
When FMKE starts it will try to import kit templates directly from the game.
This gives you more than 50 different kit templates to use in your new kit!
FM 3D Kit Editor (FMKE) is our most recent tool for Football Manager, it will be released later in November.
FMKE will help you create your own 3D kit, you just need to choose or edit the images (for shirts, logos, badges) for each part of the kit, FMKE does all the rest!
Let's see how it works
First step - Create an empty kit
Next step - Add images
Well an empty kit's isn't funny, so now is the time for us to build each part of the kit (shirt, shorts, sleeves, socks, ...)
For this example, let's grab an image for Juventus shirt from the web to use as our shirt
Now that we have our Front Shirt, we must crop it, and leave only the shirt without sleeves
Next step - Customize Images
Cool, we have our Front Shirt almost ready!
But, what if we could change it? How about replace some colors? Let's do it!
FMKE allows you to customize an image, by changing some properties (Hue, Brightness, Contrast) or replacing a color with another
And here it is, our front shirt is ready!
Now we would need to do the same for the rest of the parts (back shirt, sleeves, socks, shorts, etc)..
Next step - Export
FMKE will export your kit to FM file format (xml + png), you just have to install the kit as you would do with any other custom kit
(copy it to Documents\Sports Interactive\Football Manager 2020\graphics\kits)
Final step - Let's use it!
Here it is, our team using our new custom kit!
Frequently asked questions
How is this different from editing kits with FMRTE? FMRTE has some basic kit editing features, it allows you to change colors, and styles, nothing else. FMKE on the other hand, allows you to create your own kits, you can add your own images, logos, badges into a kit. Note: Kits made with FMKE are only visible in the 3D match engine, they aren't visible anywhere else.
Do I need FMRTE to use FMKE?
No. FMKE and FMRTE are two distinct products. FMRTE allows you to edit clubs kits and colors, but to customize a 3D kit, you need FMKE.
Using FMRTE you have a couple of different strategies to transfer a player from one club to another.
You can do it by using one of the following features
Editing an existent Future Transfer
Use the 'Move to club' feature
Swap one player with another
Editing a Future Transfer
This feature allows you to change an existent transfer, you can change the player that will be transferred, the destination club, and some details about the transfer (for ex, transfer date, amount, etc).
If you're looking for a realistic way to transfer a player from one club to another, this feature is the one.
So how can you do it?
First you need to open FMRTE Future Transfers page, press the icon.
This page , shows all of the future transfers waiting to happen in your save.
You can edit the transfer date, transfer fee, destination club, the actual player, the type of contract, and more.
There are two check boxes near the bottom
one for 'show all future transfers'
the other for 'show unimportant future transfers'.
The show all future transfers is self-explanatory, when selected will show all future transfers
The show unimportant future transfers shows you only transfers between lower reputation clubs
Using 'Move to club' feature
This feature is the quickest way to move a player from one club to another, the move is done immediately after you press 'Save'.
The only drawback, is that there will be no transfer fee between clubs.
So let's say we want to move Vinícius Júnior from R.Madrid to Barcelona.
We select the 'Move to club' tab in Vinícius Júnior player page
Now we need to select the destination club, to do so, press the icon.
A new window will popup for you to search for the destination club.
After you select the destination club, the 'Move to club' page should look like the following image.
That's it, press the icon, and the move is done.
Using 'Swap players' feature
Using this feature you can swap two players with each other, one player will move to one club, and the other player will move to the other club.
For example, you are managing R. Madrid, and you would like to swap Gareth Bale with Lionel Messi.
Select the 'Swap Players' tab in Gareth Bale player page
Now we need to select the player to swap with, to do so, press the icon.
A new window will popup for you to search for the player.
After you select the player to swap with, the 'Swap Players' page should look like the following image.
Press the icon, to complete the swap.
Now Gareth Bale plays for Barcelona and Lionel Messi plays for R. Madrid.
As you can see FMRTE gives you many options to transfer players, now is up to you to select the feature you like the most.
This window allows the user to filter any search you perform with different parameters or you can just simply type in something in the search bar and FMRTE will find the matches for you.
As you can see, the picture below gives you the ability to filter your player search(es) with a range of parameters including wonderkid status, CA and/or PA rating, rep count, and more. The next two pictures are for the staff and club filters each with their own set of parameters.
How this works is as follows
Set the parameters by using the arrow keys, typing in the number or name or by ticking checkboxes.
Click the Search button.
You will be taken to your search filter result in a new tab and the search filter window will close.
The same again applies to the staff and club search filters.
Now you have more control over players availability (bans, suspensions, holidays, etc) you can make your player available, by removing any restriction, or, you can make a player unavailable, for example, by adding a suspension.
How to make a player unavailable?
It's very simple, you just need to press the '+' button (in the Player Unavailability tab).
By default, FMRTE will add a 3 matches 'Global Ban', that you can easily edit.
You can make a player unavailable for a specific number of games, of for a specific number of days (not both)
Scope, what is it?
Scope defines the type of the unavailability, and affects the type of games for which the player will be unavailable.
Those are the most common types:
Global Ban - Player suspension applies to all competitions
Competition - Player suspension applies to a single competition
Domestic League - Player suspension applies to the domestic league
Holidays - Player will be sent to holidays for a specific number of days
Let's see it in action