Presets are an awesome feature built-in FMRTE, that allows you to easily define a set of actions to be applied against Players, Clubs, Staff members, etc.
You can create your own Presets or edit those that come with the editor, to do so, you need to use our Preset Manager ()
Preset Manager
Creating new presets, editing existent ones, can be done in our Preset Manager.
For FMRTE 22, Presets have been revamped, to make them easier to use. Now Presets Categories plays an important role, as they define where those presets will be visible, for example in Players / Staff / Gamer / Club Teams pages.
Presets can also be reordered (within a Category) by pressing the Up/Down arrow buttons.
Actions
A single Preset can execute multiple actions, like for example:
- Change Player Condition to 10000
- Remove Player injury
- ...
When adding an Action, the Target type and the Action type must be selected (as well other properties that vary based on those selections).
Those are the available action types:
-
Change Property Value
-
To change an attribute from one value to another.
Example: Change Player Condition to 10000 -
You can define an absolute value, or increment/decrement the current value, to do so, just type "+" or "-" before the value.
Eample: +1000
-
To change an attribute from one value to another.
-
Execute Custom Action
-
If you want to execute custom actions, such as:
- Register player for UEFA
- Squad Registration
- ....
-
If you want to execute custom actions, such as:
-
Add Injury
- As the name suggests, this one, allows you to add an injury to a player(s)
Presets Categories
FMRTE comes with a set of pre-built Categories (Players, Gamer, Staff) that can be used to create custom presets. But it's also possible to create new Categories.
All presets under those built-in categories, will be visible in pages such as: Information, Clubs players / staff lists.
For example, when viewing a Player Information Page, all presets under the Player category will be visible (even custom presets), making them easily accessible and to use.
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