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Showing content with the highest reputation on 11/20/19 in all areas

  1. FMRTE 20.1.4 (Build 12) - Released Download: FMRTE Auto-update or https://www.fmrte.com/download/fmrte20 Changelog Added Support for FM 20.1.4 game version Fixed An issue with changing players wage through Mass Edit
  2. I dont know if it has been a topic and I dont know if it is possible but I have never managed to create a shortlist in FMRTE and export it so I could use it in my FM game. Is that possible? If it is, how do I do it and if it is not possible I think offering that would be a massive upgrade to a great editor.
  3. make sure the saved file is either directly saved to shortlist folder in the game or copy and move it there
  4. I found telling a senior player he would be a good coach etc and then using FMRTE to reduce contract to say a month beforehand he would announce pretty quickly he was going to retire then you get that tab and IIRC he also shows as a player/non player
  5. 1 point
    why dont you use this option on game start up this way you can do what you want and just select unsackable in FMRTE regarding the swap option I would report as a bug just to get dev feedback
  6. Need more than just scouting, and I don't have the time for full Football Manager , so FMRTE it'll be
  7. 1 point
    The thing that you want to achieve can only be done with the official inGame editor from SI (unfortunatly) and that is the only reason why I use both editors. When you change the CA of a player the game itself alters the attributes (sometimes nearly immediatly sometimes it takes a week or so) so that they match the new CA When you change the attributes of a player and DON'T change the CA then the game will alter the attributes back so that they match hte CA after you did your changes. Only the inGame editor (witch is not yet available in BETA) shows you the new CA (that will be needed after the attribute changes) when you change the players attributes. I think this is a feature that FMRTE can't implement because SI NEVER (in all the 20 years that I play FM now) answers questions about the calculation of the CA There are some basics known though. A player attribute counts differently into CA depending on his position for example Some important attributes do not count into CA at all (all attributes that define the players personality) Those calcualtions are very complex and it becomes even worse when a player has several positions Being left footed counts heavier on CA than being right footed. Being both footed counts heavily on CA (it's about 10 CA points which is really much when a player only has a CA of 80) Being able to play serveral positions counts on CA (reduces points available for attributes) but some combinations of positions help to reduce the points certain attributes count on CA etc. Oh and when talking about player development... There are soft caps when it comes to the possible CA of players reguarding the league they play in. A high potential (above 120) young player in English League One will never reach his full potential when he stays in League One (this is one thing that you also can see in interviews when you as a manager have the option to say that you think the player will 'outgrow' the club) Rule of thumb for English leagues is about: 120+ Premier League 105-120 Championship 90-105 League One 75-90 League Two 60-75 Vanarama National 45-60 Vanarama National N/S Around 160+ is a CA fΓΌr National Team players in the bigger countries
  8. This was added on Build 5 πŸ˜‰
  9. The ability to edit the Unused Monthly Fee on Loan contracts will be added on the next build of FMRTE 20 (Build 5)

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