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[RELEASE] FMRTE 14.3.1.37 (Feedback & Discussion)

IMPORTANT – PLEASE READ!

The version of FMRTE was designed to work with FM 14.3.1

STEAM automatically updates the game when a new patch is released.
While it’s advisable to keep the game updated, you should know that every time the game is updated it makes FMRTE useless, meaning that it also needs to be updated.
So if you want to keep using FMRTE, you SHOULD use STEAM in OFFLINE mode, or do a full backup of the folder of the game, so you can restore it later.
This is to prevent the game from being updated automatically as we cannot GUARANTEE that we will be able to update FMRTE to make it work with a future game patch.


Supported game modes: 
FMRTE does not allow you to save any changes in Football Manager Classic (FMC) game mode. You can still use FMRTE, but as a scout utility only..
This restriction is intentional and we don't have any plans to remove it.

FMRTE Requires .NET FRAMEWORK 4.0

IF YOU NEED TO ACTIVATE FMRTE AGAIN, JUST USE YOUR LICENSE KEY (GET IT FROM YOUR CLIENT AREA)

Changelist (build 37)

  • Fixed JuniorCoaching
  • Fixed YouthRecruitment

Changelist (build 36)

  • Added support for FMRTE Mobile

Changelist (build 35)

  • Current Screen and Mini FMRTE should now work with 14.3.1 game version

Changelist (build 34)

  • Added Support for 14.3.1

Changelist (build 33)

  • Morale added to the freezing feature
  • Presets now acept multiple Object ID's (comma seperated)
  • Hotkeys system and association with presets
  • Copy ID's to Clipboard now works with multiple selection (comma seperated helper for Preset Manager)
  • Inspire Button issue solved
  • Current Screen Button Fixed
  • Mini FMRTE Fixed

Changelist (build 32)

  • Fixed Swap Staff
  • Fixed Players Unhappiness motives

Changelist (build 31)

  • Added Support for 14.3.0

Changelist (build 29)

  • Added Support for 14.2.2
  • Minor changes

Changelist (build 26)

  • Added Nations Match Preparation
  • Fixed Players Possible Signings

Changelist (build 25)

  • Fixed some loading data issues

Changelist (build 24)

  • Fixed some issues with loading game data
  • Fixed a minor issue in Persons Retirements dates
  • Loading game data performance improvements

Changelist (build 23)

  • Added Support for 14.2.1 game patch
  • Fixed Match Preparation regression bug
  • Fixed Players Retirements
  • Some other minor fixes

Changelog (build 22):

  • Fixed some issues with Swap Staff
  • Fixed Chairman Status
  • Fixed Clubs Supporter Profile
  • Added + and - above each attribute category
  • Added Freeze/unfreeze all buttons for players and staff
  • Condition and Match Fitness attributes can now be frozen

Changelog (build 20):

  • Fixed some issues with Player Staff

Changelog (build 18):

  • Fixed an issue that was messing up players height and weight (for players with player and staff attributes)
  • Fixed an issue with FMRTE Freezer that was corrupting players attributes (for ex, CA/PA/Height/Weight)
  • Fixed a bug in Preset Manager that was causing some crahses, when the contract wage attribute was used
  • Fixed a bug that was preventing FMRTE from detect Players with both player and staff attributes
  • Fixed players History Points
  • FMRTE is now able to load more competitions (like cups, etc..)
  • Added "support" for 14.2.1 (452589) Korean Version (although it wasn't properly tested)

Changelog (build 17):

  • Added Support for 14.2.0 game patch

Changelog (build 16):

  • Added Director of Football
  • Added Freeze Staff feature
  • Added Import\Export Staff buttons
  • Improved custom teams/players detection
  • Fixed Swap Staff

Changelog (build 15):

  • Fixed activation issues that were affecting some users
  • Fixed a rare bug that was messing up teams players lists
  • Fixed favorites, now adding players/clubs/staff.. to favorites menu is working as expected
  • Minor changes

Changelog (build 12):

  • Fixed saving changes issues caused by previous build

Changelog (build 11):

  • Added Support for other regions (Korean for ex)
  • Fixed infinite loading issues, caused by lack of administrator permissions
  • Fixed Clone Center
  • Some other minor fixes

Changelog (build 10):

  • Fixed some activation issues

Changelog (build 9):

  • Added Support for 14.1.4 game patch
  • Fixed currency
  • Fixed Agents
  • Fixed Players Languages
  • Swap staff seems to be working properly now

Changelog (build 7):

  • Improved loading times
  • Fixed future transfers
  • Fixed swap players/staff
  • Fixed match preparation for teams
  • Fixed Mini FMRTE and Current Screen
  • Fixed players with staff attributes
  • Custom clubs or players are now searchable

Changelog (build 3):

  • Fixed players freeze
  • Fixed players condition/jadeness/fitness
  • Fixed crash caused by changing staff contracts in teams staff list

FM versions supported:

  • Football Manager 2014 – 14.3.1.487696 (Retail version)
  • Football Manager 2014 – 14.3.0.474125 (Retail version)
  • Football Manager 2014 – 14.2.2.457794 (Retail version)
  • Football Manager 2014 – 14.2.1.454037 (Retail version)
  • Football Manager 2014 – 14.2.0.451266 (Retail version)
  • Football Manager 2014 – 14.1.4.446361 (Retail version)
  • Football Manager 2014 – 14.1.3.438735 (Retail version)
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  • FMRTE 14.3.1 (build 34) - RELEASED Download: Only through FMRTE Auto Update (the setup package should be available later today) Changelist (build 34) Added Support for 14.3.1 Notes: Current Screen

  • FMRTE 14.1.3 (build 3) - RELEASED Changelist (build 3) Fixed players freeze Fixed players condition/jadeness/fitness Fixed crash caused by changing staff contracts in teams staff list

  • Hi everyone just another feedback, as you can see its 4AM since we also need some sleep we are going to give a it a break its almost there .   And as it was told before there is no need to keep poin

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Hi to all!

 

I want to ask the admins about the new features(those in the Poll).

Which features of them will be included in the next versions? only the ''most high voted'' or all of them?

 

Thanks guys, Good work!

 

We use that poll to get an idea about what features are more important to our users.. so we can focus on those that are really important

 

For example, if the feature X is the most voted it doesn't mean that it will be the next feature to get included..

it just means, that we will probably waste most of our time on that specific feature, then if we see that we cannot make that feature work, we will move on to the next one...

what about the most ''simple to add'' features? are there any to be done easy? Anyway, thanks for the info.

I'm sorry i'm annoying you with too many questions and I really appreciate your work, that's why I buy a license every year but my big complain is that a request i made several time in the past,about the option to edit player stats(goals,assists,cards etc) is still not included. I dont want to be selfish,but the poll shows that some other guys want it too. I think it's easy for you after all these things you've done. Anyway, thank you for your time and I REALLY appreciate your excellent work.Keep developing!

what about the most ''simple to add'' features? are there any to be done easy? Anyway, thanks for the info.

I'm sorry i'm annoying you with too many questions and I really appreciate your work, that's why I buy a license every year but my big complain is that a request i made several time in the past,about the option to edit player stats(goals,assists,cards etc) is still not included. I dont want to be selfish,but the poll shows that some other guys want it too. I think it's easy for you after all these things you've done. Anyway, thank you for your time and I REALLY appreciate your excellent work.Keep developing!

 

Hi first of all thanks for your support, regarding your request sometimes things are harder than it seems in this particular example for instance a simple edition of player goals scored can easily crash your game imagine this scenario:

 

Game 1

Team A vs Team B result 2 - 0 (both goals scored by the Player X from the Team A)

 

Player X now have 2 goals scored

 

now if you just simply edit this value and set it to 4 (assuming this value exists associated with the player) you are creating inconsistency in the game data, what if this value is the sum of all the results of all games where this player played and scored? Probably in this case the number of goals might not exist and its always a result of some calculation. And how about the contract bonus per goals scored? etc etc

 

There are some things that are just simply to hard to achieve, i am not talking about this particular case here we will probably give a try at this but as always there are a lot of tests to be done to make sure everything is working and that the game wont crash as you advance, its important to remember that FMRTE is based on FM we can only do what FM, for the most part allow us to do.

is there any plans in future releases for adding junior coaching into editor

Hi first of all thanks for your support, regarding your request sometimes things are harder than it seems in this particular example for instance a simple edition of player goals scored can easily crash your game imagine this scenario:

 

Game 1

Team A vs Team B result 2 - 0 (both goals scored by the Player X from the Team A)

 

Player X now have 2 goals scored

 

now if you just simply edit this value and set it to 4 (assuming this value exists associated with the player) you are creating inconsistency in the game data, what if this value is the sum of all the results of all games where this player played and scored? Probably in this case the number of goals might not exist and its always a result of some calculation. And how about the contract bonus per goals scored? etc etc

 

There are some things that are just simply to hard to achieve, i am not talking about this particular case here we will probably give a try at this but as always there are a lot of tests to be done to make sure everything is working and that the game wont crash as you advance, its important to remember that FMRTE is based on FM we can only do what FM, for the most part allow us to do.

Nice Goblin!thank you very much for your explanation. Hoping to see more features to the next versions because with this tool we enjoy the game much more..Looking forward for the next version! :D

Yup, without this tool, I'll not purchase FM2014 game LOL...

I need that update because i cannot use fmrte

FMRTE does not support your game version (14.2.2 457794).

 
Supported Versions: 
14.1.3 (438735)
14.1.4 (446361)
14.2.0 (451266)
14.2.1 (452589, 454037)

can I ask when I can get the update (14.2.2 457794)

 

You can get it from the Downloads page.

Is it possible to download older versions ?? the current version I updated to will not change match prep, the older versions did, ty.

Is it possible to download older versions ?? the current version I updated to will not change match prep, the older versions did, ty.

 

Which version are you after specifically?

tbh im not 100% sure lol, I think its 27 or 28, never had problems with match prep until recently, never had to adjust it, it has always been high, I have used the same tactic for 4-5 seasons now, its only just dropped since I used the updated fmrte.

i didnt want to raise a bug tracker in case its just me... 

 

Is added column to club screens buggy? it never seems to add addtional ones to the screen when selected in settings menus?

tbh im not 100% sure lol, I think its 27 or 28, never had problems with match prep until recently, never had to adjust it, it has always been high, I have used the same tactic for 4-5 seasons now, its only just dropped since I used the updated fmrte.

 

There is no build 27 or 28 as they do not exist as far as I can recall.  If you are running 14.2.2 then you still can't have any previous builds as the previous version was 14.2.1 which will not work with FM 14.2.2.

Just a quick question. If I purchase FMRTE today and SI release a new patch, do I have to pay for the next version of FMRTE to correspond to the new patch? Or is it covered by the original purchase?

 

Thanks in advance

Just a quick question. If I purchase FMRTE today and SI release a new patch, do I have to pay for the next version of FMRTE to correspond to the new patch? Or is it covered by the original purchase?

 

Thanks in advance

 

All updates will be included for FMRTE 14 

Hello, I'm experiencing a bug about swaping players. The swaped player does appear in my team but it still belongs to the origin team. Does anyone know how to fix it ? Thx

Hello, I'm experiencing a bug about swaping players. The swaped player does appear in my team but it still belongs to the origin team. Does anyone know how to fix it ? Thx

 

Just age him to say mid or late 30s and he will eventually retire.  Also, the Swap Player feature is hit and miss at best as half the time, it does not work as intended.  Ideally you should swap players before you start a save.

You're welcome :) You should have backed up your save first before using the Swap Player feature.

Hi, I haven't used or checked FMRTE for a few months, is the chairman and managerial status in the editor yet? So you can attempt to engineer takeovers like you could in FMRTE 2013? Thanks!

Hi, I haven't used or checked FMRTE for a few months, is the chairman and managerial status in the editor yet? So you can attempt to engineer takeovers like you could in FMRTE 2013? Thanks!

 

It is.  It was recently added.

The " show in the editor the same person/club "   button doesnt work .

In the last version it did work .

What's wrong with this editor for fm14 ????

I am using Comodo too and FMRTE works fine for me.  Are you using the anti-virus too or just the firewall? Also, that license behaviour is not normal.  What is your current FMRTE version?

Can you send me my license key again please. I have deleted the email with it and i am still have to put the license key in every time i load fmrte up. Thank you.

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