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[RELEASE] FMRTE 14.3.1.37 (Feedback & Discussion)

IMPORTANT – PLEASE READ!

The version of FMRTE was designed to work with FM 14.3.1

STEAM automatically updates the game when a new patch is released.
While it’s advisable to keep the game updated, you should know that every time the game is updated it makes FMRTE useless, meaning that it also needs to be updated.
So if you want to keep using FMRTE, you SHOULD use STEAM in OFFLINE mode, or do a full backup of the folder of the game, so you can restore it later.
This is to prevent the game from being updated automatically as we cannot GUARANTEE that we will be able to update FMRTE to make it work with a future game patch.


Supported game modes: 
FMRTE does not allow you to save any changes in Football Manager Classic (FMC) game mode. You can still use FMRTE, but as a scout utility only..
This restriction is intentional and we don't have any plans to remove it.

FMRTE Requires .NET FRAMEWORK 4.0

IF YOU NEED TO ACTIVATE FMRTE AGAIN, JUST USE YOUR LICENSE KEY (GET IT FROM YOUR CLIENT AREA)

Changelist (build 37)

  • Fixed JuniorCoaching
  • Fixed YouthRecruitment

Changelist (build 36)

  • Added support for FMRTE Mobile

Changelist (build 35)

  • Current Screen and Mini FMRTE should now work with 14.3.1 game version

Changelist (build 34)

  • Added Support for 14.3.1

Changelist (build 33)

  • Morale added to the freezing feature
  • Presets now acept multiple Object ID's (comma seperated)
  • Hotkeys system and association with presets
  • Copy ID's to Clipboard now works with multiple selection (comma seperated helper for Preset Manager)
  • Inspire Button issue solved
  • Current Screen Button Fixed
  • Mini FMRTE Fixed

Changelist (build 32)

  • Fixed Swap Staff
  • Fixed Players Unhappiness motives

Changelist (build 31)

  • Added Support for 14.3.0

Changelist (build 29)

  • Added Support for 14.2.2
  • Minor changes

Changelist (build 26)

  • Added Nations Match Preparation
  • Fixed Players Possible Signings

Changelist (build 25)

  • Fixed some loading data issues

Changelist (build 24)

  • Fixed some issues with loading game data
  • Fixed a minor issue in Persons Retirements dates
  • Loading game data performance improvements

Changelist (build 23)

  • Added Support for 14.2.1 game patch
  • Fixed Match Preparation regression bug
  • Fixed Players Retirements
  • Some other minor fixes

Changelog (build 22):

  • Fixed some issues with Swap Staff
  • Fixed Chairman Status
  • Fixed Clubs Supporter Profile
  • Added + and - above each attribute category
  • Added Freeze/unfreeze all buttons for players and staff
  • Condition and Match Fitness attributes can now be frozen

Changelog (build 20):

  • Fixed some issues with Player Staff

Changelog (build 18):

  • Fixed an issue that was messing up players height and weight (for players with player and staff attributes)
  • Fixed an issue with FMRTE Freezer that was corrupting players attributes (for ex, CA/PA/Height/Weight)
  • Fixed a bug in Preset Manager that was causing some crahses, when the contract wage attribute was used
  • Fixed a bug that was preventing FMRTE from detect Players with both player and staff attributes
  • Fixed players History Points
  • FMRTE is now able to load more competitions (like cups, etc..)
  • Added "support" for 14.2.1 (452589) Korean Version (although it wasn't properly tested)

Changelog (build 17):

  • Added Support for 14.2.0 game patch

Changelog (build 16):

  • Added Director of Football
  • Added Freeze Staff feature
  • Added Import\Export Staff buttons
  • Improved custom teams/players detection
  • Fixed Swap Staff

Changelog (build 15):

  • Fixed activation issues that were affecting some users
  • Fixed a rare bug that was messing up teams players lists
  • Fixed favorites, now adding players/clubs/staff.. to favorites menu is working as expected
  • Minor changes

Changelog (build 12):

  • Fixed saving changes issues caused by previous build

Changelog (build 11):

  • Added Support for other regions (Korean for ex)
  • Fixed infinite loading issues, caused by lack of administrator permissions
  • Fixed Clone Center
  • Some other minor fixes

Changelog (build 10):

  • Fixed some activation issues

Changelog (build 9):

  • Added Support for 14.1.4 game patch
  • Fixed currency
  • Fixed Agents
  • Fixed Players Languages
  • Swap staff seems to be working properly now

Changelog (build 7):

  • Improved loading times
  • Fixed future transfers
  • Fixed swap players/staff
  • Fixed match preparation for teams
  • Fixed Mini FMRTE and Current Screen
  • Fixed players with staff attributes
  • Custom clubs or players are now searchable

Changelog (build 3):

  • Fixed players freeze
  • Fixed players condition/jadeness/fitness
  • Fixed crash caused by changing staff contracts in teams staff list

FM versions supported:

  • Football Manager 2014 – 14.3.1.487696 (Retail version)
  • Football Manager 2014 – 14.3.0.474125 (Retail version)
  • Football Manager 2014 – 14.2.2.457794 (Retail version)
  • Football Manager 2014 – 14.2.1.454037 (Retail version)
  • Football Manager 2014 – 14.2.0.451266 (Retail version)
  • Football Manager 2014 – 14.1.4.446361 (Retail version)
  • Football Manager 2014 – 14.1.3.438735 (Retail version)
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  • FMRTE 14.3.1 (build 34) - RELEASED Download: Only through FMRTE Auto Update (the setup package should be available later today) Changelist (build 34) Added Support for 14.3.1 Notes: Current Screen

  • FMRTE 14.1.3 (build 3) - RELEASED Changelist (build 3) Fixed players freeze Fixed players condition/jadeness/fitness Fixed crash caused by changing staff contracts in teams staff list

  • Hi everyone just another feedback, as you can see its 4AM since we also need some sleep we are going to give a it a break its almost there .   And as it was told before there is no need to keep poin

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Sorry for posting this twice..., thought this tread was closed for bugs, so made one in the bug area. But here goes:

 

"Heal Team" not working 100% as earlier.

When you press the "Heal Team" any injured will be healed, but the fitness of ALL other players stay at the same value. So it does heal the team, but doesn't optimize it. It shows that the team does progress to 10000, but as soon as you leave the "screen" and return again, it is the same values, as earlier, except, for the injured players, who are now not injured.

 

 

 

I have this issue, too. Both in the version 7 & now, ver.23.

 

Sometimes restarting FMRTE by itself will resolve the problem. Other times I have to restart both the game & FMRTE.

 

However, at times neither of these options resolve the issue.  :(

can i use it on Windows Vista??

 

I believe you can.  It works on XP so it should work on Vista, maybe even on 2k too.

hi,

 

after i did the update i had error when i press LOAD GAME

 

After the update, I get the error continues to load data.

 

Hi what does the error say? For better support please create one topic in the bug tracker section:

http://www.fmrte.com/forums/index.php?/forum/15-bug-tracker/

 

and follow this template:

 

 

thanks

I can not English well.
Build 23 will be well.
However, build 24, not a load of game data, error messages will continue to be.
Do not even turned on the power to the computer.
Message similar to the continuation appears.
So I want to re-download the build 23, but Is there a way?
  • Author

 

I can not English well.
Build 23 will be well.
However, build 24, not a load of game data, error messages will continue to be.
Do not even turned on the power to the computer.
Message similar to the continuation appears.
So I want to re-download the build 23, but Is there a way?

 

Can you please create a bug report in our bug tracker?

 

Also, attach the error.log file so we can see what's wrong

 

Thanks

After the update, I get the error continues to load data.

Same thing for me,even when i close the game and reload it, fmrte can't load anything i have a fucking error :

 

"FMRTE was enable to load your game data.

Sometimes this can fixed by closing the game,and then opening it again,or rebooting the system."

 

I don't paid for rebooting 50 times in the day.

  • Author
FMRTE 14.2.1 (build 25) - RELEASED
IMPORTANT: For now the update is available ONLY through FMRTE Auto Update, it will be available as a download later this Friday
 
Changelist (build 25)
  • Fixed some loading data issues

Notes: Disabling the Debug Mode option in FMRTE Settings might improve the loading performance

hi, im managing Port Vale i have zero money and ive had to sell most of my best players to balance the books.

 

Ive downloaded FMRTE14 to increase my wage budget and give my self some buying power for my depleted squad. My issue is no matter what i edit my maximum wage to it never changes in FM... 

 

can anyone help with this.

 

Thank you in advance.

hi, im managing Port Vale i have zero money and ive had to sell most of my best players to balance the books.

 

Ive downloaded FMRTE14 to increase my wage budget and give my self some buying power for my depleted squad. My issue is no matter what i edit my maximum wage to it never changes in FM... 

 

can anyone help with this.

 

Thank you in advance.

 

Please note that the changes made in FMRTE cant be immediately seen in the game you must advance a few days in order to see the changes, are you doing this?

To be honest i usually just flick between a few screens and then go back to what ive changed. will try the wait a few days then look again.

 

Thanks for the reply.

ok update....i tried the wait a few days, ended up waiting a few weeks to be sure. and i can still only offer upto £650 a week in wages despite having upped my wage budget, maximum wage and bank balance.

 

Im lost.

As the image show my budget at just over 300,000, but currently spending just over 46,000. but when i offer contracts the maximum i can offer is £650 a week, But i've set it to £10,000 a week in FMRTE.

 

Screen_Shot007.jpg

As the image show my budget at just over 300,000, but currently spending just over 46,000. but when i offer contracts the maximum i can offer is £650 a week, But i've set it to £10,000 a week in FMRTE.

 

Screen_Shot007.jpg

 

The player your are offering contract his player status is marked as Key player? If not try to do this and see if you max wage changes also note that it does not exist a direct relation between the value you edit in FMRTE and the max wage in the game so set the max wage in FMRTE to a higher value such as 100.000...

 

also have a look at this topic:

Hi,

I have problem with saving changes which i've made to the data base. For e.g i change my transfer budget from 0 to 100k and when i'am saving changes the values are going back to old ones. I also wanted to change currency from euros to pounds and it's not possible.

Hi,

 

im always having a problem with FMRTE Updater. Its just keep loading and searching for almost an hour withour any change. Any way to fix this? Usually I ended up downloading the new release from the website anyway, but build 25 can only be obtained thru updater.

 

Many thanks for any help in advance.

i've figured out the issue.....if you go into your finances page, and look at the financial fairplay summary.

 

Doesn't matter what you give yourself if you go anywhere near that fairplay mark it will reduce your maximum wage allowed.

 

Maximum wage allowed for English league one is £42,614. (I'm currently running at £42,661) That's for playing staff only.

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