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Showing content with the highest reputation on 08/08/21 in all areas

  1. I'm wondering, is there a way to see that upon changing a player's attributes? I always struggle to adjust this after making changes and the stats always drop. If this doesn't exist, it would be a very helpful feature!
  2. Thanks for the replies. That is great. Sure, freezing players ain't realistic. But I figure if I freeze them all so that they can never get worse but only improve, the overall competitive balance won't really change. And since not all the players even have the potential to become a max player, you won't have them on every team. Some might not even max out their potential, since I assume at certain ages development slows/stops. But I can understand how this might not be appealing to anyone. But for me, for a first run with the game it's a Great help. I'm a stats man anyway. Not a purist that loves training and all that stuff. I wanna play 20 seasons and then pour over the stats of the big leagues and see what happened in that time. But you two helped me immensly. I could've figured it out myself through trial and error. But who wants to do that when you already have to edit all these players before you can even start playing.
  3. as regards mass freezing - yes that is feasible read FAQ I put up re presets and mass editing same principle applies- you can freeze several/all as you wish select all players in a displayed list and then right click on mouse select freeze
  4. That is correct. They are interlinked. As it is shown in the picture, you can set different player values to increase, remain or decrease to your specification. Under the 'Attributes' WILL NOT be frozen and under the 'Attributes to ignore' WILL be frozen. Making will be frozen on both side requires a source code change. Only the developers can do that. The way it is now is OK. Although I have not frozen players for a while as it is not realistic, I am sure you can select multiple players and apply the freeze. When I did freezing, it was only for one player. The option to freeze when FMRTE starts is what you do to keep the players frozen. The game and your save HAS to be loaded in FM before you can open FMRTE to load your save to apply the freeze. There is an FMRTE guide which is covers the various features and functions in FMRTE. You can find a link to it in my signature.

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