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Showing content with the highest reputation on 08/07/21 in all areas

  1. yep I understood you and as said above you have to edit CA/PA it does not go up as you edit the attributes the only way it does is if you use the preset options select one of those the attributes and CA/PA change accordingly
  2. as regards mass freezing - yes that is feasible read FAQ I put up re presets and mass editing same principle applies- you can freeze several/all as you wish select all players in a displayed list and then right click on mouse select freeze
  3. not having FM 19 on my PC anymore I am unsure if there there has been any changes to the freezer settings in 21 version[I doubt it] but the answers given should assist you it is a feature I have experimented with to see how it works[and I suggest having a play around to see what suite your needs] but I do not use personally if and when I ever get around to starting a save game😉
  4. That is correct. They are interlinked. As it is shown in the picture, you can set different player values to increase, remain or decrease to your specification. Under the 'Attributes' WILL NOT be frozen and under the 'Attributes to ignore' WILL be frozen. Making will be frozen on both side requires a source code change. Only the developers can do that. The way it is now is OK. Although I have not frozen players for a while as it is not realistic, I am sure you can select multiple players and apply the freeze. When I did freezing, it was only for one player. The option to freeze when FMRTE starts is what you do to keep the players frozen. The game and your save HAS to be loaded in FM before you can open FMRTE to load your save to apply the freeze. There is an FMRTE guide which is covers the various features and functions in FMRTE. You can find a link to it in my signature.
  5. The CA/PA does not update itself. The user has to change them. A better way to achieve what you are seeking is to edit the CA/PA to what you desire and then raise or lower the attributes accordingly. After around 4 weeks, the attributes in-game will reflect what you changed within FMRTE.
  6. no problems👍 just try adding an amount instead of working the exact days out for a contract out, say 10 years 3650 days dont think it will matter and save the working out😉 it would be like setting the start date of a contract to be in the future thus stopping a player wanting to leave a club- this works

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