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  1. Hello guys, An update to support the Console version should be released later this week.
  2. its been reported and being worked on
  3. 2 points
    Ok this is going to be very detailed but I hope you can understand it; Quick recap of what each value isCA (Current Ability): the actual total ability points the game allocates across attributes. RCA (Recommended Current Ability): a calculated estimate of what the CA should be to support the current visible attributes. PA (Potential Ability): the ceiling. The CA can rise with development but never exceed this. Think of CA as a budget spent, RCA as a budget required, and PA as a budget limit. Scenario Breakdown: When CA ≠ RCA1. CA < RCA (CA lower than RCA)The player’s “budget” is smaller than what his attributes currently cost. His stats are too good for his actual CA. If PA is much higher than RCAThe player has room to grow because CA is well below PA. The game will try to fill the gap by increasing CA naturally through training and matches. Since his PA is far above both CA and RCA, he can improve quickly. Attributes will hold steady or rise until CA is close to RCA. Once CA and RCA are aligned, he will stabilize and then continue normal progression toward PA. Result: steady improvement and fast development if his personality and training are good. If PA is only slightly higher than RCAThere is limited headroom for CA to grow before reaching PA. CA will rise quickly until it approaches PA, often near RCA, and then slow down. Once he reaches or nearly reaches PA, progress halts and he may plateau. Attributes stabilize around their RCA levels, with only small changes afterward. Result: quick short-term growth followed by a plateau. If PA is lower than RCAThe player’s visible attributes are too strong for his potential ceiling. The game will reduce his attributes until RCA is close to PA. In this case, he will lose stats until his overall level fits his potential. Result: attributes regress to fit PA. 2. CA > RCA (CA higher than RCA)The player’s “budget” is larger than what his attributes currently cost. He is underpowered for his CA. If PA is much higher than CAThere is room for growth, but since CA is already higher than RCA, the game sees unused ability. The player’s attributes might rise until RCA matches CA, using up the spare CA. If that does not happen, CA may gradually drop toward RCA instead. Result: small attribute growth or slight CA decrease until balanced. If PA is only slightly higher than CAThere is very little room for improvement. Because CA is higher than RCA, the player appears weaker than his ability value suggests. The game will reduce CA over time until it matches RCA. This appears as a gradual loss of attributes. Result: noticeable regression until balance is restored. If CA > PAThis combination is invalid because the player’s ability exceeds his potential. The game forces CA down to meet PA. Attributes will decline quickly until CA is less than or equal to PA. Result: sharp decline until corrected. 3. CA ≈ RCA (within 5–10 points)This is the ideal situation. The player’s ability matches the cost of his attributes. Training, form, and personality now determine progress. He will improve naturally toward PA or decline with age. Result: stable, realistic development curve. Summary TableSituation PA relative to RCA What happens CA < RCA, PA much higher Plenty of headroom, fast growth Rapid improvement CA < RCA, PA slightly higher Limited room, quick growth then plateau Stabilizes CA < RCA, PA lower Overpowered, stats decline Regression CA > RCA, PA much higher Spare capacity, attributes rise slightly Mild growth CA > RCA, PA slightly higher Limited space, CA falls toward RCA Slight regression CA > PA Invalid, game forces decline Rapid regression CA ≈ RCA Balanced Normal behaviour Practical editing guidelineAlways check RCA after editing attributes. Keep CA within 5–10 points of RCA. Ensure CA is less than or equal to PA. If you want the player to develop, make sure PA is higher than CA, but do not let RCA exceed both. Following these rules prevents rebalancing, strange progress patterns, and sudden drops in attributes.
  4. In the player search you have the gender option, which is very handy! But this isn't available in the club section. Would be very handy there too if that would be possible :)
  5. FMRTE 26 for Windows FMRTE for Windows This version of FMRTE was designed to work with FM 26.1.0 Changelog Build 25 Added Support for FM 26.1.0 game update Build 24 Added Support for FM 26.1.0 2245537 (Public Beta) Build 23 Added Support for FM Console 26.0.6 2239134 Build 22 Added Support for FM 26.0.6 2239191 Build 21 Added Support for FM Console 26.0.5 2234654 Fixed Sorting not working for some columns Build 20 Added Support for FM 26.0.5 2234684 Updated Korean translation Build 19 Added Support for FM 26.0.5 2234684 (BETA) Support for FM Console 26.0.4 2232247 Fixed Sorting not working for some custom columns Hotkeys to close tabs not working Build 17 Added New affiliation types Clubs Players gender to some views Gender filter to search bar Staff out of possession prefered formations Players body type Hotkey to open advanced filter (CTRL+F) Hotkey to open mass edit (CTRL+M) Swap staff Fixed Prefered formations Staff coaching attributes (goalkeeping, possession) An error when editing a future transfer Missing contract for some staff members Build 15 Added Support for 26.0.4 2231458 Build 14 Added Clubs Match Preparation (tactics familiarity) Support for Console Edition Support for 26.0.4.2231458 Public Beta Fixed Advanced Search - Filter by asking price not working Build 12 Added Support for FM 26.0.3 Fixed Data grids columns spacing Players Asking price Build 11 Fixed A bug that caused the app to won’t start Light theme colors miniFMRTE not saving changes Build 10 Added Happiness and Playing Happiness to Inspire / Destroy team presets Hotkey to save current tab (CTRL+S) Fixed Create new and/or Loading shortlist files Build 9 Added Support for FM 26.0.3 BETA Hotfix Build 8 Fixed An error loading the game due to lack of Administrator privileges FMRTE crash when clicking on a player inside Club Transfer Center Build 7 Fixed An error loading the game due to lack of Administrator privileges Build 6 Added Support for FM 26.0.2 BETA Hotfix Build 5 Added Hotkey to reload current page (CTRL+R) Added option to filter players by gender on Advanced Search Fixed Magnifying glass button not being clickable (edit names, city of birth, etc) Renamed Staff Level of Discipline to Authority Build 2 Added Support for FM 26.0.1 BETA game version Build 1 Added Support for FM 26.0.1 BETA game version New setting to control if search results should open in a new tab Fixed Some UI issues mini FMRTE not starting Players not being properly loaded How to Enable Experimental features Go to FMRTE Settings Check the ‘Enable Experimental Features’ checkbox Press the Save button Supported Versions Steam/Epic Store Football Manager 2026 - 26.1.0 (2245540) Football Manager 2026 - 26.0.6 (2239191) Football Manager 2026 - 26.0.5 (2234962, 2234654) Football Manager 2026 - 26.0.4 (2231458) Football Manager 2026 - 26.0.3 (2228954) Supported Versions Microsoft Store Football Manager 2026 - 26.1.0 (2245540) Football Manager 2026 - 26.0.6 (2239191) Football Manager 2026 - 26.0.5 (2234962, 2234654) Football Manager 2026 - 26.0.4 (2231458) Football Manager 2026 - 26.0.3 (2228954) Supported Versions Console Edition Football Manager 2026 - 26.1.0 (2245075) Football Manager 2026 - 26.0.6 (2239134) Football Manager 2026 - 26.0.5 (2234654) Football Manager 2026 - 26.0.4 (2232247) Football Manager 2026 - 26.0.0 (2224990) Supported BETA Versions Football Manager 2026 BETA - 26.1.0 (2245537) Football Manager 2026 BETA - 26.0.5 (2234654) Football Manager 2026 BETA - 26.0.4 (2231458) Football Manager 2026 BETA - 26.0.3 (2228945) File Information Submitter BraCa Submitted 10/30/25 Category Football Manager 26 View File
  6. Thanks for updating guys it is being looked into cheers
  7. @Dominik Siminski as confirmed by @BraCa - yes :) later on this week.
  8. Confirmed that it works :)
  9. If you have Presets from 24, copy and paste them into the 26 Presets folder: they work ...
  10. I would say in but only the Dev could confirm that I would imagine this will be tweaked to show both in due course
  11. 1 point
    When you click on click more, is it giving you the workaround? I didn't seem to have that issue myself as it loaded immediately. Nonetheless let me know if the workaround helped and if not let me know so we escalate to dev.
  12. I was about to add the same suggestion
    • 85157 downloads
    • Version 26.1.0-build25
    FMRTE for WindowsThis version of FMRTE was designed to work with FM 26.0.2 ChangelogBuild 8FixedFMRTE crash when clicking on a player inside Club Transfer Center An error loading the game due to lack of Administrator privileges Build 6AddedSupport for FM 26.0.2 BETA Hotfix Build 5AddedHotkey to reload current page (CTRL+R) Added option to filter players by gender on Advanced Search FixedMagnifying glass button not being clickable (edit names, city of birth, etc) Renamed Staff Level of Discipline to Authority Build 2AddedSupport for FM 26.0.1 BETA game version Build 1AddedSupport for FM 26.0.1 BETA game version New setting to control if search results should open in a new tab FixedSome UI issues mini FMRTE not starting Players not being properly loaded How to Enable Experimental featuresGo to FMRTE Settings Check the ‘Enable Experimental Features’ checkbox Press the Save button Known Issues - Features not working yetAdd/remove Nations treated as EU / non foreign Editing Human Teams Advised Staff is disabled in Console Edition Supported BETA VersionsFootball Manager 2026 BETA - 26.0.2 (2228080) Football Manager 2026 BETA - 26.0.1 (2227225) Football Manager 2026 BETA - 26.0.1 (2227758)
  13. 1 point
    You'll probably find your answer here

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