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[RELEASE] FMRTE 14.3.1.37 (Feedback & Discussion)

IMPORTANT – PLEASE READ!

The version of FMRTE was designed to work with FM 14.3.1

STEAM automatically updates the game when a new patch is released.
While it’s advisable to keep the game updated, you should know that every time the game is updated it makes FMRTE useless, meaning that it also needs to be updated.
So if you want to keep using FMRTE, you SHOULD use STEAM in OFFLINE mode, or do a full backup of the folder of the game, so you can restore it later.
This is to prevent the game from being updated automatically as we cannot GUARANTEE that we will be able to update FMRTE to make it work with a future game patch.


Supported game modes: 
FMRTE does not allow you to save any changes in Football Manager Classic (FMC) game mode. You can still use FMRTE, but as a scout utility only..
This restriction is intentional and we don't have any plans to remove it.

FMRTE Requires .NET FRAMEWORK 4.0

IF YOU NEED TO ACTIVATE FMRTE AGAIN, JUST USE YOUR LICENSE KEY (GET IT FROM YOUR CLIENT AREA)

Changelist (build 37)

  • Fixed JuniorCoaching
  • Fixed YouthRecruitment

Changelist (build 36)

  • Added support for FMRTE Mobile

Changelist (build 35)

  • Current Screen and Mini FMRTE should now work with 14.3.1 game version

Changelist (build 34)

  • Added Support for 14.3.1

Changelist (build 33)

  • Morale added to the freezing feature
  • Presets now acept multiple Object ID's (comma seperated)
  • Hotkeys system and association with presets
  • Copy ID's to Clipboard now works with multiple selection (comma seperated helper for Preset Manager)
  • Inspire Button issue solved
  • Current Screen Button Fixed
  • Mini FMRTE Fixed

Changelist (build 32)

  • Fixed Swap Staff
  • Fixed Players Unhappiness motives

Changelist (build 31)

  • Added Support for 14.3.0

Changelist (build 29)

  • Added Support for 14.2.2
  • Minor changes

Changelist (build 26)

  • Added Nations Match Preparation
  • Fixed Players Possible Signings

Changelist (build 25)

  • Fixed some loading data issues

Changelist (build 24)

  • Fixed some issues with loading game data
  • Fixed a minor issue in Persons Retirements dates
  • Loading game data performance improvements

Changelist (build 23)

  • Added Support for 14.2.1 game patch
  • Fixed Match Preparation regression bug
  • Fixed Players Retirements
  • Some other minor fixes

Changelog (build 22):

  • Fixed some issues with Swap Staff
  • Fixed Chairman Status
  • Fixed Clubs Supporter Profile
  • Added + and - above each attribute category
  • Added Freeze/unfreeze all buttons for players and staff
  • Condition and Match Fitness attributes can now be frozen

Changelog (build 20):

  • Fixed some issues with Player Staff

Changelog (build 18):

  • Fixed an issue that was messing up players height and weight (for players with player and staff attributes)
  • Fixed an issue with FMRTE Freezer that was corrupting players attributes (for ex, CA/PA/Height/Weight)
  • Fixed a bug in Preset Manager that was causing some crahses, when the contract wage attribute was used
  • Fixed a bug that was preventing FMRTE from detect Players with both player and staff attributes
  • Fixed players History Points
  • FMRTE is now able to load more competitions (like cups, etc..)
  • Added "support" for 14.2.1 (452589) Korean Version (although it wasn't properly tested)

Changelog (build 17):

  • Added Support for 14.2.0 game patch

Changelog (build 16):

  • Added Director of Football
  • Added Freeze Staff feature
  • Added Import\Export Staff buttons
  • Improved custom teams/players detection
  • Fixed Swap Staff

Changelog (build 15):

  • Fixed activation issues that were affecting some users
  • Fixed a rare bug that was messing up teams players lists
  • Fixed favorites, now adding players/clubs/staff.. to favorites menu is working as expected
  • Minor changes

Changelog (build 12):

  • Fixed saving changes issues caused by previous build

Changelog (build 11):

  • Added Support for other regions (Korean for ex)
  • Fixed infinite loading issues, caused by lack of administrator permissions
  • Fixed Clone Center
  • Some other minor fixes

Changelog (build 10):

  • Fixed some activation issues

Changelog (build 9):

  • Added Support for 14.1.4 game patch
  • Fixed currency
  • Fixed Agents
  • Fixed Players Languages
  • Swap staff seems to be working properly now

Changelog (build 7):

  • Improved loading times
  • Fixed future transfers
  • Fixed swap players/staff
  • Fixed match preparation for teams
  • Fixed Mini FMRTE and Current Screen
  • Fixed players with staff attributes
  • Custom clubs or players are now searchable

Changelog (build 3):

  • Fixed players freeze
  • Fixed players condition/jadeness/fitness
  • Fixed crash caused by changing staff contracts in teams staff list

FM versions supported:

  • Football Manager 2014 – 14.3.1.487696 (Retail version)
  • Football Manager 2014 – 14.3.0.474125 (Retail version)
  • Football Manager 2014 – 14.2.2.457794 (Retail version)
  • Football Manager 2014 – 14.2.1.454037 (Retail version)
  • Football Manager 2014 – 14.2.0.451266 (Retail version)
  • Football Manager 2014 – 14.1.4.446361 (Retail version)
  • Football Manager 2014 – 14.1.3.438735 (Retail version)
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Most Popular Posts

  • FMRTE 14.3.1 (build 34) - RELEASED Download: Only through FMRTE Auto Update (the setup package should be available later today) Changelist (build 34) Added Support for 14.3.1 Notes: Current Screen

  • FMRTE 14.1.3 (build 3) - RELEASED Changelist (build 3) Fixed players freeze Fixed players condition/jadeness/fitness Fixed crash caused by changing staff contracts in teams staff list

  • Hi everyone just another feedback, as you can see its 4AM since we also need some sleep we are going to give a it a break its almost there .   And as it was told before there is no need to keep poin

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Tedious maybe GreyFox but surely understandable seeing how much people love this product, everyone on this forum seems to be very grateful to the people who give their time to make such an amazing addition to the footy manager experience, impatience is understandabale when your waiting for a champions league final but your star player is injured or likewise, the same question over and over but only needed a response, now we have a timescale fantastic and most importantly thank you FMRTE there truely is nothing quite like this in the world! devoted fm fans making a niche product that so many fm users have bought into, lets not get narky, this is a beautiful thing and I apprecaite all the time and work that has gone into this, I can't imagine how much you gus have put in, thank you!!

Now that you have a potential date, please stop with the constant questions on when FMRTE will work with the new update.  It is getting tedious watching people posting and posting the same question over and over again.

just a thought why not put the release info on main page(like the one last week that let everyone know admin was away for a few days)

 

should stop all the questions etc ;)

this weekend? not today not tomorrow. in 54 hours :(. its not good news

 

can we game back 14.3.0. if yes how is make ?

 

Stop being a b***h. If you are unhappy with the after sales service. Why not try another softwate!!

 

Rather than keep complaing these moaners should listen to the advice given after every FM2014 UPDATE. PLAY OFFLINE!!

You can't have it both ways. By the way this has been happening since the creation of FMRTE. Everyone who uses this program are aware that the programmers at SI produce needless upgrades just to incovenience FMRTE USERS.

Hi everyone just another feedback, as you can see its 4AM since we also need some sleep we are going to give a it a break its almost there :D.

 

And as it was told before there is no need to keep pointing fingers we do understand the impatience and we also are very grateful for all the support.

Well done guys on a great product, keep up the good work!

 

Everyone else....it will be ready when its ready.....so chill the f**ck out!

God, why can't you just play without FMRTE? It really isn't that hard...

 

Bet you are pretty crap at fm14, otherwise you wouldn't be posting on this website.

ppl on here are like there lives depends on this game i dont undastand it only a game it will be ready when it ready u should be grateful they make product like this for fm stop all the moaning

 

You know, repeating the same crap two posts in a row will make others more determined to keep asking about fmrte.

Bet you are pretty crap at fm14, otherwise you wouldn't be posting on this website.

Maybe I am, Maybe I'm not, but as long as game is fun it doesn't really matter.

i love the dedication the team puts in to making this product and improving fmrte keep up the good work

if your not crap and dont need frmte why u on here

I dont mind admitting I'm crap without fmrte, managed to get Barca relegated. Beat that!

not everyone uses FMRTE to cheat, I for one use it to change kit colours after a season or something and create my own SS kits to match. to keep it realistic. being at the end of my first season i'm stuck without it as I cant change the kits.

I personally use it because I like to operate with a very small squad to keep wage costs down & so I admit "cheating" to keep my wafer thin squad injury free.Also you dont get squad players moaning cos they're are not getting a game.

Tedious maybe GreyFox but surely understandable seeing how much people love this product, everyone on this forum seems to be very grateful to the people who give their time to make such an amazing addition to the footy manager experience, impatience is understandabale when your waiting for a champions league final but your star player is injured or likewise, the same question over and over but only needed a response, now we have a timescale fantastic and most importantly thank you FMRTE there truely is nothing quite like this in the world! devoted fm fans making a niche product that so many fm users have bought into, lets not get narky, this is a beautiful thing and I apprecaite all the time and work that has gone into this, I can't imagine how much you gus have put in, thank you!!

 

As GoBLiN said, the impatience and frustration is understandable.  But keep this in mind, FMRTE is on a two-man development team not a 50 or 100+ like FM so there is bound to be long delays and long periods of no communication.  Just keep exercising patience and you will be rewarded with a working stable build.  As it has been mentioned MANY MANY times, put Steam into offline mode to stop the auto updates and keep FMRTE working with FM.

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