Hi first of all thanks for your support, regarding your request sometimes things are harder than it seems in this particular example for instance a simple edition of player goals scored can easily crash your game imagine this scenario:
Game 1
Team A vs Team B result 2 - 0 (both goals scored by the Player X from the Team A)
Player X now have 2 goals scored
now if you just simply edit this value and set it to 4 (assuming this value exists associated with the player) you are creating inconsistency in the game data, what if this value is the sum of all the results of all games where this player played and scored? Probably in this case the number of goals might not exist and its always a result of some calculation. And how about the contract bonus per goals scored? etc etc
There are some things that are just simply to hard to achieve, i am not talking about this particular case here we will probably give a try at this but as always there are a lot of tests to be done to make sure everything is working and that the game wont crash as you advance, its important to remember that FMRTE is based on FM we can only do what FM, for the most part allow us to do.