Moataz Abosdera Posted October 31, 2018 Report Share Posted October 31, 2018 greetings, at first im not sure if its a bug or WAI. but if its not bug it would be huge boost if fixed. second, i hope i can explain it well as im not fluent English guy. i noticed once saved a player for any reason you edit it ( like remove ban/injury or anything). the attributes loose ANY decimal it have. as we know attributes have (00.0) format. and i think FMRTE dosn't support decimal digits. i.e. if an attribute of a player is 12.6 and you need to remove injury, the attribute saved as 12.0. so EVERY time you hit Save button on a player, it will reset ANY training he had. i hope this explain the issue well. also im looking for FMRTE users Feedback. Quote Link to comment Share on other sites More sharing options...
Aduasen Posted November 1, 2018 Report Share Posted November 1, 2018 I think it works this way as long as FMRTE exists already. And afaIk the inGame editor works the same. Since you only can edit full numbers the 'invisable' decimals will get lost when editing. My personal opinion reguarding this 'bug' is that it is not a problem since every time I edit a player there are always stats that I want to reduce anyway while I want to up others 1 Quote Link to comment Share on other sites More sharing options...
Moataz Abosdera Posted November 1, 2018 Author Report Share Posted November 1, 2018 yea thats what i thought so, but i think they are only hidden from the game/FMRTE UI. so even FMRTE can see them but it ignores them. Quote Link to comment Share on other sites More sharing options...
culturedleftfoot Posted November 2, 2018 Report Share Posted November 2, 2018 if you think you have a bug report it pls Quote Link to comment Share on other sites More sharing options...
Aduasen Posted November 3, 2018 Report Share Posted November 3, 2018 10 hours ago, culturedleftfoot said: if you think you have a bug report it pls I doubt that is a bug anyway. Have you ever played games like "Life is Feudal" where your progression goes forward in values like 0.00000125 It could be similar in FM since every training session gives a progression for every player. How much depends on coach quality and many many player stats including the hidden ones. I bet the 'true' values have many many decimals. Nobody wants to edit a "10.3976584" Quote Link to comment Share on other sites More sharing options...
culturedleftfoot Posted November 3, 2018 Report Share Posted November 3, 2018 yes I agree but we have no definitive answer only a dev can say for certain what the issue is if there is an issue IMO as you say there isnt one Quote Link to comment Share on other sites More sharing options...
Moataz Abosdera Posted November 3, 2018 Author Report Share Posted November 3, 2018 On 11/1/2018 at 1:52 AM, Moataz Abosdera said: at first im not sure if its a bug or WAI. but if its not bug it would be huge boost if fixed. that's what i already said. i (or anyone) just don't want to loose a week or two of (Organic) training sessions when removing a ban or removing jadedness. and i dont think its more than 00.0 (one decimal) and only even numbers, no odd. Quote Link to comment Share on other sites More sharing options...
BraCa Posted November 3, 2018 Report Share Posted November 3, 2018 Can you give me an example of an attribute that has a decimal part, if possible with a screenshot from the game? (excluding monetary ones) Quote Link to comment Share on other sites More sharing options...
Moataz Abosdera Posted November 5, 2018 Author Report Share Posted November 5, 2018 sorry for the late reply. you can find it in-game in Development --> Attribute Change, by hovering over the chart lines. here is some samples. 1 Quote Link to comment Share on other sites More sharing options...
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