[1]What is your exact FM version: 22.4.1+1662587
[2]What is your exact FMRTE version: 22.4.1 (build 23)
[3]Are you running FMRTE as administrator: YES
I am running into an issue with a save file that is transferred between different user that all own a version of FMRTE and have made changes to the save file. In this specific instance There are players whose attributes have been altered since the last time I loaded the FM save on FMRTE. When loading the file in FM I see those changes, but once I load the FM save in FMRTE the changes are reverted.
Does FMRTE use some form of local caching for FMRTE-frozen players that would revert any changes made elsewhere to an old version of the set of attributes when the save file is loaded into FMRTE? How does the freeze function actually work when the save file is edited by multiple people with their own instance of the FMRTE software?