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Showing content with the highest reputation since 10/28/2020 in Bug Report Comments

  1. I'm closing, since this will be fixed in build 5
    2 points
  2. Just to be clear, this won't be fixed today for sure. I will see if I can bring back the ability to edit future contracts for transfers that are not confirmed yet. Anyway, this should not be a big issue since you can edit the Future Contract as soon as the transfer gets confirmed, or when the player arrives to the new club
    2 points
  3. Hi, Please try this new version FMRTE.20.4.4.49.dmg Let me know if it worked. Thanks
    2 points
  4. this is not a bug, the game has been updated read and follow the rules do not do this again please...you have started another bug report why
    1 point
  5. Hi, Thanks for reporting this, it will be fixed in our next release (build 8 )
    1 point
  6. Hi, This will be fixed in our next release (build 7) Cheers
    1 point
  7. Hi, This feature will be added in our next release. Thanks
    1 point
  8. Hi, Thank you for your report, this will be fixed in our next release (build 5)
    1 point
  9. What you've shown is ONLY for future agreed transfers tho. I'm still unable to edit ongoing contract negotiations for a player being bought or sold. Case in point, TFM being sold; cannot edit contract details when Woflsburg have already offered him one.
    1 point
  10. Yep same problem. Changing a players hair colour or skin colour doesn't save. Instead of "player information saved" it says "game was loaded"
    1 point
  11. Hi, The problem is that the EU National checkbox is unticked. Why have you unticked that box? Thanks
    1 point
  12. Duplicate, please take a look at
    1 point
  13. Hi, I've found the issue, it will be fixed in our next release. Thanks
    1 point
  14. Hi, Can you please attach here the error.log file that should be in FMRTE 21 folder? Thanks
    1 point
  15. Cool, I'll let you know if I have any problems with future builds, but hopefully that sorts it.
    1 point
  16. Hi, Thank you for your report, this feature will be fixed in our next release (build 3) Thanks
    1 point
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