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Wide margin of difference of CA between the game and FMRTE26

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Hello! Sorry if this is already known, but even if FMRTE suggests a player should have 170 CA, and I give him 175, after a few weeks I check in on them and the attributes have decreased again.

13 hours ago, Gus Oliver said:

Hello! Sorry if this is already known, but even if FMRTE suggests a player should have 170 CA, and I give him 175, after a few weeks I check in on them and the attributes have decreased again.

Hi

your title is different to your question can you clarify please

is it 2 issues-

1.difference in game CA to FMRTE

2 .CA dropping

cheers

  • Author

Steps to reproduce:

Edit a player or create a wonderkid -> FMRTE suggests CA of, for example, 145. I put 145 there, or even 150.

After a few weeks in game, all of the players stat drops back, and FMRTE now suggests that he has to ahve 132 CA, even though the CA is still 145/150.

The CA is not dropping, the attributes are. What the game considers as weight to the CA isn't matching with what FMRTE is weighting.

edit

For clarification, I mostly edit players that are overperforming in the game, so that they have a nice little boost (for example, a good goalscorer in the championship from Wrexham, I might boost his poacher attributes by +1, and adjust the CA/PA to accomodate).

I know I can just freeze them, but that goes against my intention, as the player CAN regress in the future, due to injuries, etc, so that's realistic.

49 minutes ago, Gus Oliver said:

Steps to reproduce:

Edit a player or create a wonderkid -> FMRTE suggests CA of, for example, 145. I put 145 there, or even 150.

After a few weeks in game, all of the players stat drops back, and FMRTE now suggests that he has to ahve 132 CA, even though the CA is still 145/150.

The CA is not dropping, the attributes are. What the game considers as weight to the CA isn't matching with what FMRTE is weighting.

edit

For clarification, I mostly edit players that are overperforming in the game, so that they have a nice little boost (for example, a good goalscorer in the championship from Wrexham, I might boost his poacher attributes by +1, and adjust the CA/PA to accomodate).

I know I can just freeze them, but that goes against my intention, as the player CAN regress in the future, due to injuries, etc, so that's realistic.

Hi

IMO you are correct regards the weighting formula in game and FMRTE there is a slight difference [say 150 ca in game is 148 in App] I noticed this on previous versions too but I have seen some with with a bigger diference

The option as you state is to use the freeze option, you can select what increases again this is my opinion but I believe that option allows decreasing too of the selected attributes

only the Dev can confirm this I suggest submitting a bug report

cheers

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