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Mass edit height, weight , consistency, important match, pressure and professionalism can cause problem?

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Posted
comment_79098

hello,

if I mass edit consistency, important match, pressure and professionalism what impact will there be on CA and PA?

CA and PA should increase or stay the same?

i guess that maybe if there is some free PA to absorb this increase, there would be no problem; but if there wasn't what happens, does the game crash?

does the game fix itself automatically or what?

I imagine instead that changing height and weight shouldn't do anything to CA and PA.

thanks

comment_79122
19 hours ago, ciaoragazzi said:

hello,

if I mass edit consistency, important match, pressure and professionalism what impact will there be on CA and PA?

CA and PA should increase or stay the same?

i guess that maybe if there is some free PA to absorb this increase, there would be no problem; but if there wasn't what happens, does the game crash?

does the game fix itself automatically or what?

I imagine instead that changing height and weight shouldn't do anything to CA and PA.

thanks

If you edit only professionalism CA will increase faster to PA

  • Author
comment_79126

yes of course but I must have explained myself badly.

I was referring to the "Attributes Weights for positions" table, what weight do the hidden values have on the CA?

actually on the internet I read that their weight could be 0 but I'm not sure

example of what I meant, I do it both for the "passing" (to be clear) and for the hidden values (that I'm interested in)

  • I select all the players with 9 in passing and do a mass edit to bring it from 9 to 12.

we are talking about thousands of players, different roles, different impact on the CA.

the CA of these players adjusts automatically, it stays the same, is it a problem for the game, does it crash?

  • I select all the players with 9 in professionalism or consistensy or important match or pressure and do a mass edit to bring it from 9 to 12.

does the same thing happen for non-hidden values or is it different? the CA of these players adjusts automatically, it stays the same, is it a problem for the game, does it crash?

thanks

comment_79127
4 hours ago, ciaoragazzi said:

yes of course but I must have explained myself badly.

I was referring to the "Attributes Weights for positions" table, what weight do the hidden values have on the CA?

actually on the internet I read that their weight could be 0 but I'm not sure

example of what I meant, I do it both for the "passing" (to be clear) and for the hidden values (that I'm interested in)

  • I select all the players with 9 in passing and do a mass edit to bring it from 9 to 12.

we are talking about thousands of players, different roles, different impact on the CA.

the CA of these players adjusts automatically, it stays the same, is it a problem for the game, does it crash?

  • I select all the players with 9 in professionalism or consistensy or important match or pressure and do a mass edit to bring it from 9 to 12.

does the same thing happen for non-hidden values or is it different? the CA of these players adjusts automatically, it stays the same, is it a problem for the game, does it crash?

thanks

Normally, after adjustment, the CA will automatically adjust. However, you should click on RCA to ensure that these changes comply with the new CA.

The CA can increase a lot or a little depending on the player's position. Passing can weigh more heavily on a MC than on a CD.

The same goes for hidden attributes. However, professionalism makes the player reach his potential faster, so the CA will always vary depending on how professional the player is. And if he is naturally a starter.

Personally, I prefer to gradually increase the CA and adjust the attributes that I care about to match the new CA.

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