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I have few issues/questions about small problems with FMRTE and miniFMRTE.
FIrstly in my FMRTE all asking prices are -1, so I can't sort off players who are way to expensive for me.
Secondly miniFMRTE is unresponsive when i push minimize button, and it won't dissapear from screen.
My third issue is also with miniFMRTE because it constantly switches to staff menu, even when I'm in players profile, often is unresponsive and shows nothing, and every time I turn it on again I have to customize it all over again (chose what type of cells I want, for example CA and PA, and other stuff).
Thank you in advance....
  • Priority: Undefined
  • FMRTE 26
tried swapping staff and there was a pop up saying "changes appear in-game after advancing a few days". I have simmed for two weeks and the changes are still not reflected. I am already running on administrator mode, with both debug and experimental features ticked. I genuinely do not know if this is a bug or I have not advanced enough days (but 14 days should be more than enough I think?)

I have tried swapping male team fitness coach with another male team fitness coach, female with female, female with male, male with female, they all don't work. I have tried swapping between both human-controlled team vs AI-controlled team, as well as AI-controlled team vs AI-controlled
  • Priority: Undefined
  • FMRTE 26
Hi,

Since I started using FMRTE 26, asking prices are automatically being set on my players, which is frankly quite annoying. They are in the range of their market value, but I'd rather not have any asking price so I can negotiate upwards if anyone wants to buy them?

In FMRTE, most players have -1 but some have the ingame asking values, which I haven't set. I don't know what is causing this behaviour. Apart from heal/inspire, I only did minor edits on a few attributes and some contract shenanigans.

I added two photos, one in the tool and one in game. I NEVER set asking prices unless I transfer list that player, so Ederson's price was set automatically. This behaviour only started when I began using FMRTE 26, it didn't happen during my first days with the beta so I assume it is related to the tool.

Thanks!
  • Priority: Undefined
  • FMRTE 26
Afternoon all - I love FMRTE but I've always only used it as a scouting tool and never to make changes/save changes anywhere - however, for some reason miniFMRTE although it opens and we can change the settings etc, whenever we leave and restart the app, it loses it's settings - even if I backup the correct Players.json file, it simply doesn't load it on application loading for some reason. I appreciate if this can be checked.

Thanks for the awesome work, as always!
  • Priority: Undefined
  • FMRTE 26
Hello,
On a Windows 11 Home system, I am running FMRTE as an administrator and have no antivirus software running. However, I am unable to run the FMRTE26 software. I have attached the velopack.logfile. I can run the FMRTE 24 software. Please help me check it.
Thank you.
  • Priority: Undefined
  • FMRTE 26
I have used the FMRTE for quite some years and love the fact that I can mod the stadia that I use. In my most recent save with Aldershot Town, the stadium is all-seater in the game, when in fact it has a big standing terrace behind one goal. After uploading the FMRTE and going to the stadium area, I made sure the respective terrace had the seats icon clicked off and saved then moved the game on a day or two to a friendly I had, but this edit did not change the stand. I changed the seat colour, which did work, so I know that I had saved it correctly.

The image attached shows the stand in question, that should be a terrace, with a roof, but it is showing with seats in it

Please see if this is something that can be fixed.

Many thanks,

Stuart
  • Priority: Undefined
  • FMRTE 26
There is a new playing time happiness field on the contract tab of a player page. It seems this field is new but i have noticed that when you use the Team or Individual "Inspire" button this new playing time happiness field does not change or get maxed out. Now i am not certain if this is a bug or a new feature that isn't available yet but it would make sense i this playing time happiness was maxed by Inspire like the other fields that are happiness related that are maxed when you use Inspire.
  • Priority: Undefined
  • FMRTE 26

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