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Inspire Button (Team or Individual) Does Not Adjust Playing Time Happiness

  • Undefined
  • Ticket solved.
  • FMRTE 26
  • Build: 6
  • Game Store: Steam
  • Game Version: 26.0.2

There is a new playing time happiness field on the contract tab of a player page. It seems this field is new but i have noticed that when you use the Team or Individual "Inspire" button this new playing time happiness field does not change or get maxed out. Now i am not certain if this is a bug or a new feature that isn't available yet but it would make sense i this playing time happiness was maxed by Inspire like the other fields that are happiness related that are maxed when you use Inspire.


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Stephin Merritt

Members

You can edit the "Inspire" preset, for example to "Inspire 2" for testing purposes, and if it works use this (or replace the original). Just use "FullContract.PlayingTimeHappiness" set to 100 to max it out, instead of the old "Contract.Happiness".

Sames goes for new "FullContract.NumberOfUnhappinessMotives" set to 0, instead of ""Contract.NumberOfUnhappinessMotives".

{

"Actions": [

{

"Type": "PropertyPresetAction",

"TargetProperty": "Morale",

"Value": "20",

"ValueSetType": "Replace",

"TargetType": "Player",

"TargetIds": [],

"ExtraParameter": null,

"MaximumValue": null,

"MinimumValue": null

},

{

"Type": "PropertyPresetAction",

"TargetProperty": "Jadedness",

"Value": "0",

"ValueSetType": "Replace",

"TargetType": "Player",

"TargetIds": [],

"ExtraParameter": null,

"MaximumValue": null,

"MinimumValue": null

},

{

"Type": "PropertyPresetAction",

"TargetProperty": "FullContract.NumberOfUnhappinessMotives",

"Value": "0",

"ValueSetType": "Replace",

"TargetType": "Player",

"TargetIds": [],

"ExtraParameter": null,

"MaximumValue": null,

"MinimumValue": null

},

{

"Type": "PropertyPresetAction",

"TargetProperty": "FullContract.PlayingTimeHappiness",

"Value": "100",

"ValueSetType": "Replace",

"TargetType": "Player",

"TargetIds": [],

"ExtraParameter": null,

"MaximumValue": null,

"MinimumValue": null

},

{

"Type": "CustomPresetAction",

"TargetType": "Player",

"TargetIds": [],

"CustomType": "ImproveTeamCohesion",

"ExtraParameter": null

}

],

"Name": "Inspire 2",

"Category": "Players",

"IsActive": true,

"Order": 2

}

JacopoBelbo

Members
14 hours ago, Stephin Merritt said:

You can edit the "Inspire" preset, for example to "Inspire 2" for testing purposes, and if it works use this (or replace the original). Just use "FullContract.PlayingTimeHappiness" set to 100 to max it out, instead of the old "Contract.Happiness".

Sames goes for new "FullContract.NumberOfUnhappinessMotives" set to 0, instead of ""Contract.NumberOfUnhappinessMotives".

{

"Actions": [

{

"Type": "PropertyPresetAction",

"TargetProperty": "Morale",

"Value": "20",

"ValueSetType": "Replace",

"TargetType": "Player",

"TargetIds": [],

"ExtraParameter": null,

"MaximumValue": null,

"MinimumValue": null

},

{

"Type": "PropertyPresetAction",

"TargetProperty": "Jadedness",

"Value": "0",

"ValueSetType": "Replace",

"TargetType": "Player",

"TargetIds": [],

"ExtraParameter": null,

"MaximumValue": null,

"MinimumValue": null

},

{

"Type": "PropertyPresetAction",

"TargetProperty": "FullContract.NumberOfUnhappinessMotives",

"Value": "0",

"ValueSetType": "Replace",

"TargetType": "Player",

"TargetIds": [],

"ExtraParameter": null,

"MaximumValue": null,

"MinimumValue": null

},

{

"Type": "PropertyPresetAction",

"TargetProperty": "FullContract.PlayingTimeHappiness",

"Value": "100",

"ValueSetType": "Replace",

"TargetType": "Player",

"TargetIds": [],

"ExtraParameter": null,

"MaximumValue": null,

"MinimumValue": null

},

{

"Type": "CustomPresetAction",

"TargetType": "Player",

"TargetIds": [],

"CustomType": "ImproveTeamCohesion",

"ExtraParameter": null

}

],

"Name": "Inspire 2",

"Category": "Players",

"IsActive": true,

"Order": 2

}

i think i might just leave it to the experts of which i am most certainly not haha

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