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5 mins ago i had the season tickets holders to 80k, then i decided to change to 85000 and then i receive the message that the club has sold over 45210 tickets is it normal that the game is not replicating the info on the fmrte for the increase in ticket holders? will attach screenshot before after: Game recognises the 85k season ticket holders but my league doesnt and keeps presenting 45210
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Version 5.2.7
348653 downloads
IMPORTANT – PLEASE READ! The version of FMRTE was designed to work with FM 12.2.2 STEAM automatically updates the game when a new patch is released. While it’s advisable to keep the game updated, you should know that every time the game is updated it makes FMRTE useless, meaning that it also needs to be updated. So if you want to keep using FMRTE, you SHOULD use STEAM in OFFLINE mode, or do a full backup of the folder of the game, so you can restore it later. This is to prevent the game from being updated automatically as we cannot GUARANTEE that we will be able to update FMRTE to make it work with a future game patch. FMRTE Requires .NET FRAMEWORK 4.0 Changelist (5.2.5 to 5.2.7) Fixed offline activation Changelist (5.2.4 to 5.2.5) Added support for the new licenses purchased in our online store Changelist (5.2.3 to 5.2.4) Improved loading times for 12.2.2 users Improved the future transfers list, now you can edit them without requiring to open the player profile, you can also filter them (usefull for users that want to transfer player to their teams, by filtering you can easily choose transfers from/to useless teams to being replaced by your own transfers..) Now the user will receive an error message if the transfer date is changed to a date that is to close from the ingame date (to avoid game crashes!) Added leagues colours Added leagues winter ball colour Added leagues winter ball start and end date Added a update checker, so now FMRTE will automatically check for updates, and warn you if a new version is available Fixed some minor bugs Fixed a bug that was causing (in some rare cases) FMRTE to keep asking for activation even when it was already activated Changelist (5.2.2 to 5.2.3) Added support for 12.2.2 Patch (Retail, Russian and Korean versions) Added teams reputation into clubs information screen, now you can also edit the reputation of other teams (U23, U21, etc..) Now the installer won’t override the user settings Fixed a bug in clubs information screen (it was causing FMRTE to crash when viewing some clubs) The current screen button and miniFMRTE are not working for users with 12.2.2 Patch Changelist (5.2.1 to 5.2.2) Added support for 12.2.1 Patch (Retail and Russian versions) Changelist (5.2.0 to 5.2.1) Fixed the current screen button (12.2.0 Russian version) Fixed a bug that was causing FMRTE to think that the another savegame was loaded, asking the user to reload FMRTE (12.2.0 Russian version) Fixed a bug that was preventing FMRTE from loading players retirements and future transfers (12.2.0 Russian version) Improved the way FMRTE loads the game data (12.2.0 patch) Changelist (5.1.4 to 5.2.0) Added support for 12.2.0 Added support for 12.2.0 Russian version Fixed a bug that was causing FMRTE to use more resources then it needed Changelist (5.1.3.2 to 5.1.4) Fixed a bug in clubs tactics information Improved the way FMRTE displays clubs/nations colours, in some cases the colors that FMRTE used made it difficult to read (eg USA) Fixed a bug in nations new features (it was only working for users with 12.1.0/1 patch installed) Fixed a bug that caused FMRTE to use more resources and CPU FM versions supported: Football Manager 2012 – 12.2.2.259383 (Retail version) Football Manager 2012 – 12.2.2.259411 (Russian version) Football Manager 2012 – 12.2.2.259419 (Korean version) Football Manager 2012 – 12.2.2.259511 (Press version) Legacy FM versions (FMRTE may not work properly): Football Manager 2012 – 12.0.2.230123 (Retail version) Football Manager 2012 – 12.0.2.230282 (Russian version) Football Manager 2012 – 12.0.3.231651 (Retail version) Football Manager 2012 – 12.0.3.231880 (Russian version) Football Manager 2012 – 12.0.4.233639 (Retail version) Football Manager 2012 – 12.0.4.233445 (Russian version) Football Manager 2012 – 12.1.0.242761 (Retail version) Football Manager 2012 – 12.1.1.244099 (Retail version) Football Manager 2012 – 12.1.1.244112 (Russian version) Football Manager 2012 – 12.1.1.244137 (Korean version) Football Manager 2012 – 12.2.0.256784 (Retail version) Football Manager 2012 – 12.2.0.256820 (Russian version) Football Manager 2012 – 12.2.1.257899 (Retail version) Football Manager 2012 – 12.2.1.258025 (Russian version) -
Version 13.3.3.62
461167 downloads
IMPORTANT – PLEASE READ! The version of FMRTE was designed to work with FM 13.3.3 If you have build 38 or newer installed you don't need to download anything, just go to FMRTE Settings and press the 'Check for Updates' button, and FMRTE will update everything automatically STEAM automatically updates the game when a new patch is released. While it’s advisable to keep the game updated, you should know that every time the game is updated it makes FMRTE useless, meaning that it also needs to be updated. So if you want to keep using FMRTE, you SHOULD use STEAM in OFFLINE mode, or do a full backup of the folder of the game, so you can restore it later. This is to prevent the game from being updated automatically as we cannot GUARANTEE that we will be able to update FMRTE to make it work with a future game patch. Supported game modes: FMRTE does not allow you to save any changes in Football Manager Classic (FMC) game mode. You can still use FMRTE, but as a scout utility only. This restriction is intentional and we don't have any plans to remove it. FMRTE Requires .NET FRAMEWORK 4.0 IF YOU NEED TO ACTIVATE FMRTE AGAIN, JUST USE YOUR LICENSE KEY (GET IT FROM YOUR CLIENT AREA) Changelog (build 61 to 62): Added support for 13.3.3 Patch (Other regions) Changelog (build 60 to 61): Added support for 13.3.3 Patch (Retail and Russian) Changelog (build 59 to 60): Minor GUI tweaks in Mass Edit and Search filter windows Added loans monthly fees Fixed a bug that was causing FMRTE to detect a normal FM game as a FMC game Fixed a bug in Mass Edit that was causing a FMRTE error message when used the suggar daddy feature Fixed a bug in Mass Edit that was preventing FMRTE to edit clubs finances Changelog (build 58 to 59): Added support for 13.3.2 Patch (Retail, Russian and others) Added support for 13.3.0 Patch (Asia version) Fixed a bug that was causing an error in the 'Make Wonderkid' button Changelog (build 57 to 58): Added support for 13.3.1 Patch (Retail) Added support for 13.3.0 Patch (Korean version) Updated Dutch language file Changelog (build 54 to 57): Added support for 13.3.0 Patch (Retail and Russian versions) Changelog (build 53 to 54): Added support for 13.2.3 Patch (Korean and Asian versions) Changelog (build 51 to 53): Added support for 13.2.3 Patch (Retail and Russian versions only) Added Club World Championship Registration relation type Minor changes Changelog (build 49 to 51): Added support for 13.2.2 Patch (Korean version) Added 15 new attributes into stadiums Fixed a bug with some currency fields that was preventing FMRTE from saving some changes Fixed stadium roof/undersoil heating bug Fixed some other minor issues FM versions supported: Football Manager 2013 – 13.3.3.359652 (Retail version) Football Manager 2013 – 13.3.3.359720 (Russian version) Football Manager 2013 – 13.3.2.354439 (Retail version) Football Manager 2013 – 13.3.2.354452 (Russian version) Football Manager 2013 – 13.3.1.354402 (Retail version) Football Manager 2013 – 13.3.0.353820 (Retail version) Football Manager 2013 – 13.3.0.353914 (Russian version) Football Manager 2013 – 13.3.0.354039 (Korean version) Football Manager 2013 – 13.3.0.353964 (Asia version) Football Manager 2013 – 13.2.3.350104 (Retail version) Football Manager 2013 – 13.2.3.350195 (Russian version) Football Manager 2013 – 13.2.3.350265 (Korean version) Football Manager 2013 – 13.2.3.350215 (Asian version) Football Manager 2013 – 13.2.2.342835 (Retail version) Football Manager 2013 – 13.2.2.342841 (Russian version) Football Manager 2013 – 13.2.2.342852 (Korean version) Football Manager 2013 – 13.2.2.342844 (Asian version) Football Manager 2013 – 13.2.1.341620 (Retail version) Football Manager 2013 – 13.2.1.341769 (Russian version) Football Manager 2013 – 13.2.1.341775 (Korean version) Football Manager 2013 – 13.2.1.341772 (Asian version) Football Manager 2013 – 13.2.0.341019 (Retail version) Football Manager 2013 – 13.2.0.341085 (Russian version) Football Manager 2013 – 13.2.0.341136 (Asian version) Football Manager 2013 – 13.2.0.341208 (Korean version) Football Manager 2013 – 13.1.3.334797 (Retail version) Football Manager 2013 – 13.1.3.334835 (Russian version) Football Manager 2013 – 13.1.3.334866 (Asian version) Football Manager 2013 – 13.1.2.330075 (Retail version) Football Manager 2013 – 13.1.2.330105 (Russian version) Football Manager 2013 – 13.1.2.330126 (Asian version) Football Manager 2013 – 13.1.1.328972 (Retail version) Football Manager 2013 – 13.1.1.328992 (Russian version) Football Manager 2013 – 13.1.0.327735 (Retail version) -
Version 13.3.3.62
8183 downloads
IMPORTANT – PLEASE READ! The version of FMRTE was designed to work with FM 13.3.3 STEAM automatically updates the game when a new patch is released. While it’s advisable to keep the game updated, you should know that every time the game is updated it makes FMRTE useless, meaning that it also needs to be updated. So if you want to keep using FMRTE, you SHOULD use STEAM in OFFLINE mode, or do a full backup of the folder of the game, so you can restore it later. This is to prevent the game from being updated automatically as we cannot GUARANTEE that we will be able to update FMRTE to make it work with a future game patch. Supported game modes: FMRTE does not allow you to save any changes in Football Manager Classic (FMC) game mode. You can still use FMRTE, but as a scout utility only.. This restriction is intentional and we don't have any plans to remove it. IF YOU NEED TO ACTIVATE FMRTE AGAIN, JUST USE YOUR LICENSE KEY (GET IT FROM YOUR CLIENT AREA) Changelog (build 62): Fixed content heights FM versions supported: Football Manager 2013 – 13.3.3 (Retail version) -
Version 14.3.1.35
78565 downloads
IMPORTANT – PLEASE READ! The version of FMRTE was designed to work with FM 14.3.1 STEAM automatically updates the game when a new patch is released. While it’s advisable to keep the game updated, you should know that every time the game is updated it makes FMRTE useless, meaning that it also needs to be updated. So if you want to keep using FMRTE, you SHOULD use STEAM in OFFLINE mode, or do a full backup of the folder of the game, so you can restore it later. This is to prevent the game from being updated automatically as we cannot GUARANTEE that we will be able to update FMRTE to make it work with a future game patch. Supported game modes: FMRTE does not allow you to save any changes in Football Manager Classic (FMC) game mode. You can still use FMRTE, but as a scout utility only.. This restriction is intentional and we don't have any plans to remove it. IF YOU NEED TO ACTIVATE FMRTE AGAIN, JUST USE YOUR LICENSE KEY (GET IT FROM YOUR CLIENT AREA) Changelog (build 35): Added support for 14.3.1 game version Changelog (build 32): Added support for 14.3.0 game version Changelog (build 30): Added Teams/Nations Match Preparation Added Freeze All Staff button into teams staff list Using a new installer Changelog (build 29): Added Support for 14.2.2 Added Freeze Staff Added new buttons to freeze all team players Minor other changes Changelog (build 28): Fixed loading game data issues Changelog (build 26): Fixed Chairman Status Fixed Register for UEFA buttons Fixed Formed at Country/Club Fixed Clubs Facilities Edit Fixed Division Search Filter issue Fixed can't register swapped players Improved loading game data performance (for 14.2.1 users only) Changelog (build 23): Added Support for 14.2.1 game patch Changelog (build 22): Fixed some issues with Swap Staff Fixed Future Transfer Fee Added injury/banned/unhappy icons in players lists Changelog (build 21): Fixed Freeze Players feature Changelog (build 20): Added Support for 14.2.0 Players injuries and bans are now editable Added Future Transfers Added Players with Player/Staff attributes Changelog (build 16): Improved custom teams/players detection Added Contract Bonus Added Contract Clausules Added Nations Fixed grid heights Fixed Freeze Player Changelog (build 11): Added Support for 14.1.4 game version FM versions supported: Football Manager 2014 – 14.3.1 (Retail version) Football Manager 2014 – 14.3.0 (Retail version) Football Manager 2014 – 14.2.2 (Retail version) Football Manager 2014 – 14.2.1 (Retail version) Football Manager 2014 – 14.2.0.451268 (Retail version) Football Manager 2014 – 14.1.4.446359 (Retail version) -
Version 14.3.1.37
211746 downloads
IMPORTANT – PLEASE READ! The version of FMRTE was designed to work with FM 14.3.1 STEAM automatically updates the game when a new patch is released. While it’s advisable to keep the game updated, you should know that every time the game is updated it makes FMRTE useless, meaning that it also needs to be updated. So if you want to keep using FMRTE, you SHOULD use STEAM in OFFLINE mode, or do a full backup of the folder of the game, so you can restore it later. This is to prevent the game from being updated automatically as we cannot GUARANTEE that we will be able to update FMRTE to make it work with a future game patch. Supported game modes: FMRTE does not allow you to save any changes in Football Manager Classic (FMC) game mode. You can still use FMRTE, but as a scout utility only.. This restriction is intentional and we don't have any plans to remove it. FMRTE Requires .NET FRAMEWORK 4.0 IF YOU NEED TO ACTIVATE FMRTE AGAIN, JUST USE YOUR LICENSE KEY (GET IT FROM YOUR CLIENT AREA) Changelist (build 37) Fixed JuniorCoaching Fixed YouthRecruitment Changelist (build 36) Added support for FMRTE Mobile Changelist (build 35) Current Screen and Mini FMRTE should now work with 14.3.1 game version Changelist (build 34) Added Support for 14.3.1 Changelist (build 33) Morale added to the freezing feature Presets now acept multiple Object ID's (comma seperated) Hotkeys system and association with presets Copy ID's to Clipboard now works with multiple selection (comma seperated helper for Preset Manager) Inspire Button issue solved Current Screen Button Fixed Mini FMRTE Fixed Changelist (build 32) Fixed Swap Staff Fixed Players Unhappiness motives Changelist (build 31) Added Support for 14.3.0 Changelist (build 29) Added Support for 14.2.2 Minor changes Changelist (build 26) Added Nations Match Preparation Fixed Players Possible Signings Changelist (build 25) Fixed some loading data issues Changelist (build 24) Fixed some issues with loading game data Fixed a minor issue in Persons Retirements dates Loading game data performance improvements Changelist (build 23) Added Support for 14.2.1 game patch Fixed Match Preparation regression bug Fixed Players Retirements Some other minor fixes Changelog (build 22): Fixed some issues with Swap Staff Fixed Chairman Status Fixed Clubs Supporter Profile Added + and - above each attribute category Added Freeze/unfreeze all buttons for players and staff Condition and Match Fitness attributes can now be frozen Changelog (build 20): Fixed some issues with Player Staff Changelog (build 18): Fixed an issue that was messing up players height and weight (for players with player and staff attributes) Fixed an issue with FMRTE Freezer that was corrupting players attributes (for ex, CA/PA/Height/Weight) Fixed a bug in Preset Manager that was causing some crahses, when the contract wage attribute was used Fixed a bug that was preventing FMRTE from detect Players with both player and staff attributes Fixed players History Points FMRTE is now able to load more competitions (like cups, etc..) Added "support" for 14.2.1 (452589) Korean Version (although it wasn't properly tested) Changelog (build 17): Added Support for 14.2.0 game patch Changelog (build 16): Added Director of Football Added Freeze Staff feature Added Import\Export Staff buttons Improved custom teams/players detection Fixed Swap Staff Changelog (build 15): Fixed activation issues that were affecting some users Fixed a rare bug that was messing up teams players lists Fixed favorites, now adding players/clubs/staff.. to favorites menu is working as expected Minor changes Changelog (build 12): Fixed saving changes issues caused by previous build Changelog (build 11): Added Support for other regions (Korean for ex) Fixed infinite loading issues, caused by lack of administrator permissions Fixed Clone Center Some other minor fixes Changelog (build 10): Fixed some activation issues Changelog (build 9): Added Support for 14.1.4 game patch Fixed currency Fixed Agents Fixed Players Languages Swap staff seems to be working properly now Changelog (build 7): Improved loading times Fixed future transfers Fixed swap players/staff Fixed match preparation for teams Fixed Mini FMRTE and Current Screen Fixed players with staff attributes Custom clubs or players are now searchable Changelog (build 3): Fixed players freeze Fixed players condition/jadeness/fitness Fixed crash caused by changing staff contracts in teams staff list FM versions supported: Football Manager 2014 – 14.3.1.487696 (Retail version) Football Manager 2014 – 14.3.0.474125 (Retail version) Football Manager 2014 – 14.2.2.457794 (Retail version) Football Manager 2014 – 14.2.1.454037 (Retail version) Football Manager 2014 – 14.2.0.451266 (Retail version) Football Manager 2014 – 14.1.4.446361 (Retail version) Football Manager 2014 – 14.1.3.438735 (Retail version) -
Version 15.3.2.16
225769 downloads
IMPORTANT – PLEASE READ! The version of FMRTE was designed to work with FM 15.3.2 STEAM automatically updates the game when a new patch is released. While it’s advisable to keep the game updated, you should know that every time the game is updated it makes FMRTE useless, meaning that it also needs to be updated. So if you want to keep using FMRTE, you SHOULD use STEAM in OFFLINE mode, or do a full backup of the folder of the game, so you can restore it later. This is to prevent the game from being updated automatically as we cannot GUARANTEE that we will be able to update FMRTE to make it work with a future game patch. Supported game modes: FMRTE does not allow you to save any changes in Football Manager Classic (FMC) game mode. You can still use FMRTE, but as a scout utility only.. This restriction is intentional and we don't have any plans to remove it. FMRTE Requires .NET FRAMEWORK 4.0 IF YOU NEED TO ACTIVATE FMRTE AGAIN, JUST USE YOUR LICENSE KEY (GET IT FROM YOUR CLIENT AREA) Changelist (build 16) Added support for 15.3.2 game version Changelist (build 15) Fixed a loding issue Changelist (build 14) Added Leagues Prize Money (only visible for Leagues that have Prize Money) Fixed some loading issues Fixed Current Screen for 15.3.1 Fixed an issue that was causing crashes on Players Contracts. Positions, etc.. Changelist (build 13) Added support for 15.3.1 game version Changelist (build 12) Fixed Clubs Match Preparation Fixed Clubs Possible Signings Changelist (build 11) Added support for 15.3.0 game version Changelist (build 10) Added support for 15.2.1 game version Changelist (build 9) Added support for 15.2.0 game version Fixed missing attribute 'Determination' on Filter Options for Staff Added Reason option on some relation types (for ex, now you can have a son, or brother) Updated French, Korean and Turkish language files Now on retirements list we show players and staff Changelist (build 7) Added support for 15.1.4 game version Fixed Players unhappiness Fixed Currency Manager Changelist (build 6) Added support for 15.1.3 game version Changelist (build 5) Fixed ingame date Fixed Home Grown button Fixed Players International Retirement Changelist (build 4) Added support for 15.1.1 Added a new gamer option: Allow Squad Numbers at Anytime Added a new gamer option: Allow Squad Registration at Anytime Added a new gamer option: Become Unsackable Added Clubs Supporter Profiles Added Clubs Tactical Preferences Fixed Formed at Club Fixed Players bans Fixed Clubs Youth Academy Fixed Clubs Youth Recruitment Fixed Clubs Affiliations Fixed some UI issues Changelist (build 3) Fixed players contract clausules Fixed Clubs Affiliations Gamer coaching attributes can now be saved Fixed some UI issues Changelist (build 2) Added support for 15.0.3 game version Changelist (build 1) Support for FM 2015 New layout Number of allowed staff and scout's is now editable FM versions supported: Football Manager 2015 – 15.3.2.627042 (Retail version) Football Manager 2015 – 15.3.1.615248 (Retail version) Football Manager 2015 – 15.3.0.610347 (Retail version) Football Manager 2015 – 15.2.1.585343 (Retail version) Football Manager 2015 – 15.2.0.583900 (Retail version) Football Manager 2015 – 15.1.4.579096 (Retail version) Football Manager 2015 – 15.1.3.572980 (Retail version) Football Manager 2015 – 15.1.1.571183 (Retail version) Football Manager 2015 – 15.0.3.569609 (Beta version) Football Manager 2015 – 15.0.2.563894 (Beta version) -
Version 15.3.2.16
32728 downloads
IMPORTANT – PLEASE READ! The version of FMRTE was designed to work with FM 15.3.2 STEAM automatically updates the game when a new patch is released. While it’s advisable to keep the game updated, you should know that every time the game is updated it makes FMRTE useless, meaning that it also needs to be updated. So if you want to keep using FMRTE, you SHOULD use STEAM in OFFLINE mode, or do a full backup of the folder of the game, so you can restore it later. This is to prevent the game from being updated automatically as we cannot GUARANTEE that we will be able to update FMRTE to make it work with a future game patch. Supported game modes: FMRTE does not allow you to save any changes in Football Manager Classic (FMC) game mode. You can still use FMRTE, but as a scout utility only.. This restriction is intentional and we don't have any plans to remove it. IF YOU NEED TO ACTIVATE FMRTE AGAIN, JUST USE YOUR LICENSE KEY (GET IT FROM YOUR CLIENT AREA) Changelog (build 16): Added support for 15.3.2 game version Changelog (build 13): Added support for 15.3.1 game version Changelog (build 12): Added support for 15.3.0 game version Changelog (build 10): Added support for 15.2.1 game version Changelog (build 9): Added support for 15.2.0 game version Changelog (build 8): Fixed loading time Some performance tweaks Changelog (build 7): Added support for 15.1.4 game version Changelog (build 6): Added support for 15.1.3 game version Changelog (build 5): Added support for 15.1.1 game version Known Issues Players with Staff attributes are not working with 15.3.0 game patch FM versions supported: Football Manager 2015 – 15.3.2.627044 (Retail version) Football Manager 2015 – 15.3.1.615253 (Retail version) Football Manager 2015 – 15.3.0.610349 (Retail version) Football Manager 2015 – 15.2.1.583345 (Retail version) Football Manager 2015 – 15.2.0.583902 (Retail version) Football Manager 2015 – 15.1.4.579098 (Retail version) Football Manager 2015 – 15.1.3.572982 (Retail version) Football Manager 2015 – 15.1.1.571185 (Retail version) -
I think I may understand why player roles %'s are miscalculated but only sometimes for some players (FMRTE 22.4.1). This happens only for roles when a player has more than one position that could have that same role. For instance, the Roaming Playmaker role could be a MC or a DM. I have seen MC players that should be roughly a ~65% Roaming Playmaker and show a correct 65% Mezzala role score. If the player shows very low Roaming Playmaker score (3%) instead of the correct score they will have DM ability of 1 and an MC ability of 20 If the player shows low Roaming Playmaker score (~55%) they will have DM ability of 16 and an MC ability of 20 If the player shows the correct Roaming Playmaker score (~65%) they will have DM ability of 20 and an MC ability of 20, sometimes, but sometimes they might have a lower DM ability even 1! What causes the problem? We can get a hint when looking at it in the opposite way. Sometimes players with the DM of 1 and MC of 20 will still show the correct Roaming Playmaker score sometimes they will have a wrong score. But a player with 20 DM and 20 MC always shows the correct role score. Likely, then, the Roaming Playmaker score is calculated twice in the code: once for the DM and once for the MC position. Then when the resulting data is merged for the interface a random score from the two is chosen by the datatable code. Maybe whichever was (randomly) inserted second? This weirdness is especially noticeable for the Wingback role. Which makes sense with the above theory because a Wingback role has 4 associated positions DL/DR/WBL/WBR so it has more chances to mess with the calculation.
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I have suggested this first 3 before, about 5 years ago, but i cant seem to find if its available in this fmrte -In team squad view, add the option to show a column to show the difference between CA and PA ... for eg CA 100 PA 120 DIF 20- kinda like is show on the player screen. -Mass edit player height and weight. -In the Match Preparation screen, add the option to add/remove partnership lines and their different levels (green brown orange) -- if possible of course Another little one, which i havent seen on the suggestions/ideas, but im sure was available in previous games -Additional number of staff for each team 1st, U21, U18 If these are available, could you advise me on them please
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how i can reset the changes from fmrte?
- 3 replies
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- reset
- in game editor
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Hello friends, Since I got bored in the game, I tried to develop fantasy players. so I tried to create players with Wonderkid Generator. but I have a problem like this; There is a difference between CA and PA shown in FMRTE and Ingame Editor. Those.Ingame Editor says the current skill should be 190ca / 200pa, while FMRTE says 145ca / 181pa. how can i solve this problem? also what are the best "wonderkid generator" settings? Thanks, Sezer
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IMPORTANT – PLEASE READ! The version of FMRTE was designed to work with FM 14.3.1 STEAM automatically updates the game when a new patch is released. While it’s advisable to keep the game updated, you should know that every time the game is updated it makes FMRTE useless, meaning that it also needs to be updated. So if you want to keep using FMRTE, you SHOULD use STEAM in OFFLINE mode, or do a full backup of the folder of the game, so you can restore it later. This is to prevent the game from being updated automatically as we cannot GUARANTEE that we will be able to update FMRTE to make it work with a future game patch. Supported game modes: FMRTE does not allow you to save any changes in Football Manager Classic (FMC) game mode. You can still use FMRTE, but as a scout utility only.. This restriction is intentional and we don't have any plans to remove it. FMRTE Requires .NET FRAMEWORK 4.0 IF YOU NEED TO ACTIVATE FMRTE AGAIN, JUST USE YOUR LICENSE KEY (GET IT FROM YOUR CLIENT AREA) Changelist (build 37) Fixed JuniorCoaching Fixed YouthRecruitment Changelist (build 36) Added support for FMRTE Mobile Changelist (build 35) Current Screen and Mini FMRTE should now work with 14.3.1 game version Changelist (build 34) Added Support for 14.3.1 Changelist (build 33) Morale added to the freezing feature Presets now acept multiple Object ID's (comma seperated) Hotkeys system and association with presets Copy ID's to Clipboard now works with multiple selection (comma seperated helper for Preset Manager) Inspire Button issue solved Current Screen Button Fixed Mini FMRTE Fixed Changelist (build 32) Fixed Swap Staff Fixed Players Unhappiness motives Changelist (build 31) Added Support for 14.3.0 Changelist (build 29) Added Support for 14.2.2 Minor changes Changelist (build 26) Added Nations Match Preparation Fixed Players Possible Signings Changelist (build 25) Fixed some loading data issues Changelist (build 24) Fixed some issues with loading game data Fixed a minor issue in Persons Retirements dates Loading game data performance improvements Changelist (build 23) Added Support for 14.2.1 game patch Fixed Match Preparation regression bug Fixed Players Retirements Some other minor fixes Changelog (build 22): Fixed some issues with Swap Staff Fixed Chairman Status Fixed Clubs Supporter Profile Added + and - above each attribute category Added Freeze/unfreeze all buttons for players and staff Condition and Match Fitness attributes can now be frozen Changelog (build 20): Fixed some issues with Player Staff Changelog (build 18): Fixed an issue that was messing up players height and weight (for players with player and staff attributes) Fixed an issue with FMRTE Freezer that was corrupting players attributes (for ex, CA/PA/Height/Weight) Fixed a bug in Preset Manager that was causing some crahses, when the contract wage attribute was used Fixed a bug that was preventing FMRTE from detect Players with both player and staff attributes Fixed players History Points FMRTE is now able to load more competitions (like cups, etc..) Added "support" for 14.2.1 (452589) Korean Version (although it wasn't properly tested) Changelog (build 17): Added Support for 14.2.0 game patch Changelog (build 16): Added Director of Football Added Freeze Staff feature Added Import\Export Staff buttons Improved custom teams/players detection Fixed Swap Staff Changelog (build 15): Fixed activation issues that were affecting some users Fixed a rare bug that was messing up teams players lists Fixed favorites, now adding players/clubs/staff.. to favorites menu is working as expected Minor changes Changelog (build 12): Fixed saving changes issues caused by previous build Changelog (build 11): Added Support for other regions (Korean for ex) Fixed infinite loading issues, caused by lack of administrator permissions Fixed Clone Center Some other minor fixes Changelog (build 10): Fixed some activation issues Changelog (build 9): Added Support for 14.1.4 game patch Fixed currency Fixed Agents Fixed Players Languages Swap staff seems to be working properly now Changelog (build 7): Improved loading times Fixed future transfers Fixed swap players/staff Fixed match preparation for teams Fixed Mini FMRTE and Current Screen Fixed players with staff attributes Custom clubs or players are now searchable Changelog (build 3): Fixed players freeze Fixed players condition/jadeness/fitness Fixed crash caused by changing staff contracts in teams staff list FM versions supported: Football Manager 2014 – 14.3.1.487696 (Retail version) Football Manager 2014 – 14.3.0.474125 (Retail version) Football Manager 2014 – 14.2.2.457794 (Retail version) Football Manager 2014 – 14.2.1.454037 (Retail version) Football Manager 2014 – 14.2.0.451266 (Retail version) Football Manager 2014 – 14.1.4.446361 (Retail version) Football Manager 2014 – 14.1.3.438735 (Retail version)
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Hi, In older versions of FMRTE there was supporter profile. May you add it back please? Because it doesn't matter how many trophies you win, if you are managing an underdog, your supporter numbers don't increase and also sponsorships. Thank you.
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staff Add an information on "Future Transferts"
Corsica06100 posted a topic in Suggestions and ideas
Hi I've just notice than some staff transferts appears in "Future Transferts". Do you think it's possible to add an information "player/non-player" to find it easily? The only way i found ATM it's to look at the future "Team Status". If it's blank, it's a staff. Thx for reading and your answeres. Tony -
Hi I purchased the new edition of FMRTE and I tried to change the stadium of my team (Hapoel Tel Aviv, from HaMoshava to Bloomfield). Although now it appears that the home stadium of my team is Bloomfield, the team plays all home matches on the old stadium. Do you have a solution for this problem? Thanks for the advice MD
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Hi all, I'm trying to edit the league standings, but when I search it nothing comes up. So I typed in a team, eg Man Utd, and tried to click 'Premier League' at the top and it just isn't doing anything. Can anyone help? Spec details attached... (running on OS Sierra)
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I want to use FMRTE to change the stadium. But in FM2017 when I change the seat numbers and click save, it change back to the default number. I used FMRTE to change stadium in FM2013, but I want to know how to change it in FM2017?
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What bugs/issues did you encounter: Since i've started using FMRTE17 i usually faced with the issue when i pushed load button and see this error: "This version of FMRTE is for Football Manager 2017 only. You are using a differnt game edition, please visit our website and check if there is any version of FMRTE for your game edition". Rarely (once or twice before every new reinstall) i could load the game and use FMRTE up to next loading. Reinstalling the program could give me the ability to use it but mostly not. It was really random and unpredictable when the game could load. I could not identify the sequence. After 17.3.0 update it is not working at all. I'm an experienced user of FRMTE, have official versions of the game and the program, both are updated. What is your FM version: current version 17.3.1, I have steam set to online What is your FMRTE version: 17.3.1.17, I have used the update feature says I am using the current version Which operating system are you using: windows 10 pro 64-bit windows update set to automatic) Attach any FMRTE error logs: no error log is attached
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Hi, hoping someone can assist me. I have used FMRTE for Mac for a number of years now and always managed to open it with the option 'open with root privileges'. However the new one does not appear to have this option, and I get the error message 'An error occurred, FMRTE needs to be executed with Administrative privileges.'. Can you assist?
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We have been testing FMRTE with the latest update for Windows 10, the Creators Update, and FMRTE works just fine. But if you have any issue starting FMRTE in Windows 10 - Creators Update, make sure that you don't have RivaTuner installed, and if you have, please keep reading this post. RivaTuner 6.6.0 and previous versions are causing some issues in some other windows apps in the Windows 10 Creators Update. Unfortunately, FMRTE is one of those apps, but don't worry, there is a fix for it To fix this, you have 3 choices: Exclude FMRTE from RivaTuner, so it won't mess with FMRTE, and FMRTE will work normally Update RivaTuner to the latest beta version (7.0.0) that seems to have this issue fixed Uninstall RIvaTuner How to exclude FMRTE from RivaTuner Open RivaTuner, and Add a New Application Profile (press the + button) Select the FMRTE executable (fmrte.exe, usually located at c:\BraCa Soft\FMRTE 17) Set Application Detection Level to 'none'
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What bugs/issues did you encounter: I can't freeze the old player (I cant freeze a player(s) that has -1 ask value and coach attribute at side bar) What is your FM version: 16.2.0 750467 What is your FMRTE version: Latest Version (I'd tried all version of FMRTE, but still can't freeze the old player) Which operating system are you using: Win 7 Attach any FMRTE error logs: No error log.
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Hello, I am one of the FMRTE users. Yesterday I manage to freeze one of my player (lets assume it is Mesut Ozil). So i am changing his attribute to 20 (all of the attributes) and the CA/PA to 250. Later on i press "Freeze" button and all mesut ozil's attributes change to 20. But after several match, maybe 5, his attributes is decreasing by 4. Is there anything wrong with freeze manager or what? Thanks