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WIGutie

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About WIGutie

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  • Birthday November 3

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  1. Agree. FM20 for some reason forcibly gives you contracts with autogen players on your reserve sides when you "offer contract" to them. No negotiation occurs, it just doles it out. Some players with various clauses I would never have given (random low skill scrubs with CA/PA under 10/40 getting unused substitute fees and extension clauses for example). Would love the ability to remove them versus changing the values to either 0 or something else.
  2. Created an entirely new game, made sure not to touch anything pertaining to editing staff totals and the issue has occurred again where the editor is trying to draw data for two ghost teams partway in. Not sure if the editor is trying to draw forth data for a "Reserve" Team and whichever of the U23/U21 sidea that doesn't exist. Either way it again kills the ability to add any staff increases via the board, and makes it impossible to add staff to the youth sides (even eliminates the roles for all but a single sports scientist) and any coaches aside a head coach. I reverted to an early save and it doesnt yet have the issue. Not sure if this is related to playing a match causing it to potentially ping for the data or not, but it seems like I'm the only person with this problem, whatever the cause is. I will ask SI for help (they didn't even get what I was talking about in the inability to add staff) as it seems like I can't really be helped here.
  3. https://mega.nz/file/R7xBST4Z#0RfpumNHXMjtRzqOGIXznsieP1NqCw-TxRfO8aJ6KHo Hey BraCa, sorry about the delay. Also apologies to culturedleftfoot on vanishing randomly. Here's a file that seems to work properly. I noticed the previous one I sent wouldn't load for some reason. I hope the uploaded most recent one does. This is a MEGA direct link to it.
  4. Version: FMRTE 20 (Newest): FMRTE 20.4.0 (build 29) Playing Newest Version of Football Manager 20 (Steam): 20.4.0-1356331 Beta Testing: No Using in administrator mode: Yes, have also tried it when not doing so as well (unintentionally). Problem was present in both cases. Also am using most recent Microsoft . NET framework. Issue persisting from last two updates of FMRTE. (Figured I'd wait a bit before asking in case it was in the works) Have verified "integrity" of game files of FM via Steam to boot. Hi, for some reason the editor is making some weird teams within my club that dont exist. It's also shoving out my U23/U18 sides from showing up in the homepage. It' might also be breaking my game files too, causing my staff increases by my owner when approved to be set to zero. I've had staff increases for my U18 side approved at least 3 times and be set to zero each occasion. Edit: Also, my club is professional, so restriction of staff allotted shouldn't be an issue.
  5. Version: FMRTE 20 (Newest): FMRTE 20.4.0 (build 29) Playing Newest Version of Football Manager 20 (Steam): 20.4.0-1356331 Beta Testing: No Using in administrator mode: Yes, have also tried it when not doing so as well (unintentionally). Problem was present in both cases. Also am using most recent Microsoft . NET framework. Issue persisting from last two updates of FMRTE. (Figured I'd wait a bit before asking in case it was in the works) Have verified "integrity" of game files of FM via Steam to boot. Hi, for some reason the editor is making some weird teams within my club that dont exist. It's also shoving out my U23/U18 sides from showing up in the homepage. It' might also be breaking my game files too, causing my staff increases by my owner when approved to be set to zero. I've had staff increases for my U18 side approved at least 3 times and be set to zero each occasion. Edit: Also, my club is professional, so restriction of staff allotted shouldn't be an issue. I submitted a bug report on the off chance this is solvable.
  6. I've used 12749 in the 2014 version. But I'm wondering how it works in 2015. Do higher numbers work in 2015, and if so do higher numbers effect condition/injuries? (Does the displayed 1% energy from super high numbers effect anything?). I'm curious if numbers higher than 12749 work in 2015, and if so, what is the typical cap before it crashes at? (Wish this worked with zero issues like it did in 2013....higher numbers have crashed in 2014, but worked fine in 2013).
  7. Anyone know the highest value to effectively run in FM14 without a crash? Remember seeing something like 12746? or something previously mentioned but can't find the thread.
  8. So does the values above 15000 work again? I saw in one of the other threads about freezing the fitness cheat that 29634 works for FM14?
  9. WIGutie

    FMRTE 2014

    Thanks for taking the time to make a new FMRTE for FM14 BraCa. A lot have to realize that BraCa has things to do IRL as most do, so look at it on his end. I certainly don't have the time or ability to put it together. That and BraCa wants to make a good product to make sue things run properly, as a lot of us have seen previous years. Anyhow, looking forward to it. I'd be lying if I didn't say that I'm hoping it comes out as soon as able, but as long as it's working and running smoothly with FM14, and we gotta wait a few days more, rather than rushing it out today and not working well, I'd rather wait a bit. In short, keep up the quality work, even iif some screech a bit, we all know that when it's ready it'll be a lot better than the absurdly ineffective thing SI has out. As to the cheating aspect, like some cited, if a world class club is going into the red on their balance sheet in one year, it needs to be addressed to have a realistic experience. No chance Man CIty Bayern and Barcelona and a couple other top flight clubs in England are all going to go millions into debt before Spring of the first season...(8 clubs with Reputation rating over 6000 in the red... >_>) FMRTE helps fix these issues promptly. I look forward to the release.
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