CJ MacLean Posted November 12, 2019 Report Share Posted November 12, 2019 It has been a while since I have used an editor. If I make changes to a players attributes does the CA total change to match it when I save the edit. If not, what do I do to ensure the changes I made are permanent? Is there a guide to the values making changes have on CA? Am I missing something? I can't seem to see it in the FAQ. Quote Link to comment Share on other sites More sharing options...
greyfox Posted November 12, 2019 Report Share Posted November 12, 2019 CA changes the attributes, not the other way around. CA increases or decreases the attributes. There is no guide here, but head over to the official FM forums for in-depth information on CA and PA. Quote Link to comment Share on other sites More sharing options...
culturedleftfoot Posted November 12, 2019 Report Share Posted November 12, 2019 as Grey says but you ask ''what do I do to ensure the changes I made are permanent'' you can use the freeze option and there is a guide on this ....if you make changes to the attributes make sure you adjust the CA/PA to reflect the changes ....eg if you give a player Messi attributes yet he has a low CA/PA they will obviously regress back and quickly tips- use the pre game editor to change a few attributes then see what the ca/pa is recommended then use that info and then using FMRTE change accordingly or use a similar player(someone you want your edited player to be like) as a template/you can even clone him that would be another option Quote Link to comment Share on other sites More sharing options...
Aduasen Posted November 13, 2019 Report Share Posted November 13, 2019 The thing that you want to achieve can only be done with the official inGame editor from SI (unfortunatly) and that is the only reason why I use both editors. When you change the CA of a player the game itself alters the attributes (sometimes nearly immediatly sometimes it takes a week or so) so that they match the new CA When you change the attributes of a player and DON'T change the CA then the game will alter the attributes back so that they match hte CA after you did your changes. Only the inGame editor (witch is not yet available in BETA) shows you the new CA (that will be needed after the attribute changes) when you change the players attributes. I think this is a feature that FMRTE can't implement because SI NEVER (in all the 20 years that I play FM now) answers questions about the calculation of the CA There are some basics known though. A player attribute counts differently into CA depending on his position for example Some important attributes do not count into CA at all (all attributes that define the players personality) Those calcualtions are very complex and it becomes even worse when a player has several positions Being left footed counts heavier on CA than being right footed. Being both footed counts heavily on CA (it's about 10 CA points which is really much when a player only has a CA of 80) Being able to play serveral positions counts on CA (reduces points available for attributes) but some combinations of positions help to reduce the points certain attributes count on CA etc. Oh and when talking about player development... There are soft caps when it comes to the possible CA of players reguarding the league they play in. A high potential (above 120) young player in English League One will never reach his full potential when he stays in League One (this is one thing that you also can see in interviews when you as a manager have the option to say that you think the player will 'outgrow' the club) Rule of thumb for English leagues is about: 120+ Premier League 105-120 Championship 90-105 League One 75-90 League Two 60-75 Vanarama National 45-60 Vanarama National N/S Around 160+ is a CA für National Team players in the bigger countries 1 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.